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[Bug Fix] Add required distance to CoTH before aggro wipe (#2253)
* Add required distance to CoTH before aggro wipe This should fix eqemu/master#2205 * Remove implied this-> * Adjustments to rules per PR discussion.
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@@ -193,6 +193,7 @@ public:
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NPC* GetRandomNPC(const glm::vec3& location, float distance, NPC* exclude_npc = nullptr);
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Mob* GetRandomMob(const glm::vec3& location, float distance, Mob* exclude_mob = nullptr);
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Group *GetGroupByMob(Mob* mob);
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bool IsInSameGroupOrRaidGroup(Client *client1, Client *client2);
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Group *GetGroupByClient(Client* client);
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Group *GetGroupByID(uint32 id);
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Group *GetGroupByLeaderName(const char* leader);
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