shareddb.cpp & .h header include cleanup

This commit is contained in:
Akkadius 2014-12-15 22:42:34 -06:00
parent 62d8fb538b
commit 689f95b430
2 changed files with 109 additions and 105 deletions

View File

@ -3,22 +3,20 @@
#include <cstdlib>
#include <ctime>
#include "shareddb.h"
#include "mysql.h"
#include "item.h"
#include "classes.h"
#include "rulesys.h"
#include "seperator.h"
#include "string_util.h"
#include "eq_packet_structs.h"
#include "guilds.h"
#include "extprofile.h"
#include "memory_mapped_file.h"
#include "ipc_mutex.h"
#include "eqemu_exception.h"
#include "loottable.h"
#include "faction.h"
#include "features.h"
#include "guilds.h"
#include "ipc_mutex.h"
#include "item.h"
#include "loottable.h"
#include "memory_mapped_file.h"
#include "mysql.h"
#include "rulesys.h"
#include "shareddb.h"
#include "string_util.h"
SharedDatabase::SharedDatabase()
: Database(), skill_caps_mmf(nullptr), items_mmf(nullptr), items_hash(nullptr), faction_mmf(nullptr), faction_hash(nullptr),

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@ -6,36 +6,42 @@
#include "database.h"
#include "skills.h"
#include "spdat.h"
#include "item.h"
#include "base_data.h"
#include "fixed_memory_hash_set.h"
#include "fixed_memory_variable_hash_set.h"
#include <list>
class EvolveInfo;
class Inventory;
class ItemInst;
struct BaseDataStruct;
struct InspectMessage_Struct;
struct PlayerProfile_Struct;
struct SPDat_Spell_Struct;
struct Item_Struct;
struct NPCFactionList;
struct Faction;
struct LootTable_Struct;
struct LootDrop_Struct;
namespace EQEmu {
namespace EQEmu
{
class MemoryMappedFile;
}
/*
* This object is inherited by world and zone's DB object,
* and is mainly here to facilitate shared memory, and other
* things which only world and zone need.
*/
class SharedDatabase : public Database {
public:
This object is inherited by world and zone's DB object,
and is mainly here to facilitate shared memory, and other
things which only world and zone need.
*/
class SharedDatabase : public Database
{
public:
SharedDatabase();
SharedDatabase(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
SharedDatabase(const char* host, const char* user, const char* passwd, const char* database, uint32 port);
virtual ~SharedDatabase();
/*
* General Character Related Stuff
General Character Related Stuff
*/
bool SetGMSpeed(uint32 account_id, uint8 gmspeed);
uint8 GetGMSpeed(uint32 account_id);
@ -45,11 +51,11 @@ public:
void SaveCharacterInspectMessage(uint32 character_id, const InspectMessage_Struct* message);
void GetBotInspectMessage(uint32 botid, InspectMessage_Struct* message);
void SetBotInspectMessage(uint32 botid, const InspectMessage_Struct* message);
bool GetCommandSettings(std::map<std::string,uint8> &commands);
bool GetCommandSettings(std::map<std::string, uint8> &commands);
uint32 GetTotalTimeEntitledOnAccount(uint32 AccountID);
/*
* Character Inventory
Character Inventory
*/
bool SaveCursor(uint32 char_id, std::list<ItemInst*>::const_iterator &start, std::list<ItemInst*>::const_iterator &end);
bool SaveInventory(uint32 char_id, const ItemInst* inst, int16 slot_id);
@ -69,14 +75,14 @@ public:
std::string GetBook(const char *txtfile);
/*
* Item Methods
Item Methods
*/
ItemInst* CreateItem(uint32 item_id, int16 charges = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, uint8 attuned = 0);
ItemInst* CreateItem(const Item_Struct* item, int16 charges = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, uint8 attuned = 0);
ItemInst* CreateBaseItem(const Item_Struct* item, int16 charges=0);
ItemInst* CreateBaseItem(const Item_Struct* item, int16 charges = 0);
/*
* Shared Memory crap
Shared Memory crap
*/
//items
@ -116,7 +122,7 @@ public:
void LoadBaseData(void *data, int max_level);
const BaseDataStruct* GetBaseData(int lvl, int cl);
protected:
protected:
EQEmu::MemoryMappedFile *skill_caps_mmf;
EQEmu::MemoryMappedFile *items_mmf;