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Changes to accomodate the new raw faction data.
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Regular → Executable
+4
@@ -50,6 +50,8 @@ struct NPCFactionList {
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struct FactionMods
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{
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int32 base;
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int16 min; // The lowest your personal earned faction can go - before race/class/diety adjustments.
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int16 max; // The highest your personal earned faction can go - before race/class/diety adjustments.
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int32 class_mod;
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int32 race_mod;
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int32 deity_mod;
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@@ -59,6 +61,8 @@ struct Faction {
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int32 id;
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std::map<std::string, int16> mods;
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int16 base;
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int16 min; // The lowest your personal earned faction can go - before race/class/diety adjustments.
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int16 max; // The highest your personal earned faction can go - before race/class/diety adjustments.
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char name[50];
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};
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