mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 18:52:22 +00:00
Replace LogFile->write(EQEmuLog::Error, with logger.logevents(EQEmuLogSys::Error
This commit is contained in:
+31
-31
@@ -167,7 +167,7 @@ bool Zone::LoadZoneObjects() {
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zoneid, instanceversion);
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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LogFile->write(EQEmuLog::Error, "Error Loading Objects from DB: %s",results.ErrorMessage().c_str());
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logger.Log(EQEmuLogSys::Error,"Error Loading Objects from DB: %s",results.ErrorMessage().c_str());
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return false;
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}
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@@ -420,7 +420,7 @@ void Zone::LoadTempMerchantData() {
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"ORDER BY ml.slot ", GetShortName(), GetInstanceVersion());
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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LogFile->write(EQEmuLog::Error, "Error in LoadTempMerchantData query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
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logger.Log(EQEmuLogSys::Error,"Error in LoadTempMerchantData query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
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return;
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}
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std::map<uint32, std::list<TempMerchantList> >::iterator cur;
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@@ -453,7 +453,7 @@ void Zone::LoadNewMerchantData(uint32 merchantid) {
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"classes_required, probability FROM merchantlist WHERE merchantid=%d ORDER BY slot", merchantid);
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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LogFile->write(EQEmuLog::Error, "Error in LoadNewMerchantData query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
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logger.Log(EQEmuLogSys::Error,"Error in LoadNewMerchantData query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
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return;
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}
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@@ -547,7 +547,7 @@ void Zone::LoadMercTemplates(){
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"`merc_stance_entries` ORDER BY `class_id`, `proficiency_id`, `stance_id`";
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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LogFile->write(EQEmuLog::Error, "Error in ZoneDatabase::LoadMercTemplates()");
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logger.Log(EQEmuLogSys::Error,"Error in ZoneDatabase::LoadMercTemplates()");
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else {
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for (auto row = results.begin(); row != results.end(); ++row) {
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MercStanceInfo tempMercStanceInfo;
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@@ -570,7 +570,7 @@ void Zone::LoadMercTemplates(){
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"ORDER BY MTyp.race_id, MS.class_id, MTyp.proficiency_id;";
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results = database.QueryDatabase(query);
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if (!results.Success()) {
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LogFile->write(EQEmuLog::Error, "Error in ZoneDatabase::LoadMercTemplates()");
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logger.Log(EQEmuLogSys::Error,"Error in ZoneDatabase::LoadMercTemplates()");
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return;
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}
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@@ -614,7 +614,7 @@ void Zone::LoadLevelEXPMods(){
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const std::string query = "SELECT level, exp_mod, aa_exp_mod FROM level_exp_mods";
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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LogFile->write(EQEmuLog::Error, "Error in ZoneDatabase::LoadEXPLevelMods()");
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logger.Log(EQEmuLogSys::Error,"Error in ZoneDatabase::LoadEXPLevelMods()");
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return;
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}
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@@ -638,7 +638,7 @@ void Zone::LoadMercSpells(){
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"ORDER BY msl.class_id, msl.proficiency_id, msle.spell_type, msle.minlevel, msle.slot;";
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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LogFile->write(EQEmuLog::Error, "Error in Zone::LoadMercSpells()");
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logger.Log(EQEmuLogSys::Error,"Error in Zone::LoadMercSpells()");
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return;
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}
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@@ -737,7 +737,7 @@ void Zone::LoadZoneDoors(const char* zone, int16 version)
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Door *dlist = new Door[count];
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if(!database.LoadDoors(count, dlist, zone, version)) {
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LogFile->write(EQEmuLog::Error, "... Failed to load doors.");
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logger.Log(EQEmuLogSys::Error,"... Failed to load doors.");
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delete[] dlist;
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return;
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}
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@@ -806,7 +806,7 @@ Zone::Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name)
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if(GraveYardLoaded)
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logger.LogDebug(EQEmuLogSys::General, "Loaded a graveyard for zone %s: graveyard zoneid is %u x is %f y is %f z is %f heading is %f.", short_name, graveyard_zoneid(), graveyard_x(), graveyard_y(), graveyard_z(), graveyard_heading());
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else
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LogFile->write(EQEmuLog::Error, "Unable to load the graveyard id %i for zone %s.", graveyard_id(), short_name);
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logger.Log(EQEmuLogSys::Error,"Unable to load the graveyard id %i for zone %s.", graveyard_id(), short_name);
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}
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if (long_name == 0) {
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long_name = strcpy(new char[18], "Long zone missing");
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@@ -901,38 +901,38 @@ bool Zone::Init(bool iStaticZone) {
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LogFile->write(EQEmuLog::Status, "Loading spawn conditions...");
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if(!spawn_conditions.LoadSpawnConditions(short_name, instanceid)) {
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LogFile->write(EQEmuLog::Error, "Loading spawn conditions failed, continuing without them.");
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logger.Log(EQEmuLogSys::Error,"Loading spawn conditions failed, continuing without them.");
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}
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LogFile->write(EQEmuLog::Status, "Loading static zone points...");
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if (!database.LoadStaticZonePoints(&zone_point_list, short_name, GetInstanceVersion())) {
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LogFile->write(EQEmuLog::Error, "Loading static zone points failed.");
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logger.Log(EQEmuLogSys::Error,"Loading static zone points failed.");
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return false;
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}
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LogFile->write(EQEmuLog::Status, "Loading spawn groups...");
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if (!database.LoadSpawnGroups(short_name, GetInstanceVersion(), &spawn_group_list)) {
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LogFile->write(EQEmuLog::Error, "Loading spawn groups failed.");
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logger.Log(EQEmuLogSys::Error,"Loading spawn groups failed.");
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return false;
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}
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LogFile->write(EQEmuLog::Status, "Loading spawn2 points...");
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if (!database.PopulateZoneSpawnList(zoneid, spawn2_list, GetInstanceVersion()))
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{
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LogFile->write(EQEmuLog::Error, "Loading spawn2 points failed.");
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logger.Log(EQEmuLogSys::Error,"Loading spawn2 points failed.");
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return false;
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}
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LogFile->write(EQEmuLog::Status, "Loading player corpses...");
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if (!database.LoadCharacterCorpses(zoneid, instanceid)) {
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LogFile->write(EQEmuLog::Error, "Loading player corpses failed.");
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logger.Log(EQEmuLogSys::Error,"Loading player corpses failed.");
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return false;
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}
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LogFile->write(EQEmuLog::Status, "Loading traps...");
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if (!database.LoadTraps(short_name, GetInstanceVersion()))
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{
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LogFile->write(EQEmuLog::Error, "Loading traps failed.");
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logger.Log(EQEmuLogSys::Error,"Loading traps failed.");
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return false;
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}
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@@ -942,13 +942,13 @@ bool Zone::Init(bool iStaticZone) {
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LogFile->write(EQEmuLog::Status, "Loading ground spawns...");
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if (!LoadGroundSpawns())
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{
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LogFile->write(EQEmuLog::Error, "Loading ground spawns failed. continuing.");
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logger.Log(EQEmuLogSys::Error,"Loading ground spawns failed. continuing.");
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}
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LogFile->write(EQEmuLog::Status, "Loading World Objects from DB...");
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if (!LoadZoneObjects())
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{
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LogFile->write(EQEmuLog::Error, "Loading World Objects failed. continuing.");
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logger.Log(EQEmuLogSys::Error,"Loading World Objects failed. continuing.");
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}
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//load up the zone's doors (prints inside)
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@@ -1024,27 +1024,27 @@ void Zone::ReloadStaticData() {
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LogFile->write(EQEmuLog::Status, "Reloading static zone points...");
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zone_point_list.Clear();
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if (!database.LoadStaticZonePoints(&zone_point_list, GetShortName(), GetInstanceVersion())) {
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LogFile->write(EQEmuLog::Error, "Loading static zone points failed.");
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logger.Log(EQEmuLogSys::Error,"Loading static zone points failed.");
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}
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LogFile->write(EQEmuLog::Status, "Reloading traps...");
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entity_list.RemoveAllTraps();
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if (!database.LoadTraps(GetShortName(), GetInstanceVersion()))
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{
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LogFile->write(EQEmuLog::Error, "Reloading traps failed.");
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logger.Log(EQEmuLogSys::Error,"Reloading traps failed.");
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}
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LogFile->write(EQEmuLog::Status, "Reloading ground spawns...");
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if (!LoadGroundSpawns())
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{
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LogFile->write(EQEmuLog::Error, "Reloading ground spawns failed. continuing.");
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logger.Log(EQEmuLogSys::Error,"Reloading ground spawns failed. continuing.");
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}
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entity_list.RemoveAllObjects();
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LogFile->write(EQEmuLog::Status, "Reloading World Objects from DB...");
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if (!LoadZoneObjects())
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{
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LogFile->write(EQEmuLog::Error, "Reloading World Objects failed. continuing.");
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logger.Log(EQEmuLogSys::Error,"Reloading World Objects failed. continuing.");
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}
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entity_list.RemoveAllDoors();
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@@ -1072,7 +1072,7 @@ bool Zone::LoadZoneCFG(const char* filename, uint16 instance_id, bool DontLoadDe
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if(!database.GetZoneCFG(database.GetZoneID(filename), 0, &newzone_data, can_bind,
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can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, zone_type, default_ruleset, &map_name))
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{
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LogFile->write(EQEmuLog::Error, "Error loading the Zone Config.");
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logger.Log(EQEmuLogSys::Error,"Error loading the Zone Config.");
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return false;
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}
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}
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@@ -1087,7 +1087,7 @@ bool Zone::LoadZoneCFG(const char* filename, uint16 instance_id, bool DontLoadDe
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if(!database.GetZoneCFG(database.GetZoneID(filename), 0, &newzone_data, can_bind,
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can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, zone_type, default_ruleset, &map_name))
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{
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LogFile->write(EQEmuLog::Error, "Error loading the Zone Config.");
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logger.Log(EQEmuLogSys::Error,"Error loading the Zone Config.");
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return false;
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}
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}
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@@ -1861,7 +1861,7 @@ void Zone::LoadBlockedSpells(uint32 zoneid)
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blocked_spells = new ZoneSpellsBlocked[totalBS];
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if(!database.LoadBlockedSpells(totalBS, blocked_spells, zoneid))
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{
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LogFile->write(EQEmuLog::Error, "... Failed to load blocked spells.");
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logger.Log(EQEmuLogSys::Error,"... Failed to load blocked spells.");
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ClearBlockedSpells();
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}
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}
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@@ -1996,7 +1996,7 @@ void Zone::LoadLDoNTraps()
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const std::string query = "SELECT id, type, spell_id, skill, locked FROM ldon_trap_templates";
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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LogFile->write(EQEmuLog::Error, "Error in Zone::LoadLDoNTraps: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
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logger.Log(EQEmuLogSys::Error,"Error in Zone::LoadLDoNTraps: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
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return;
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}
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@@ -2017,7 +2017,7 @@ void Zone::LoadLDoNTrapEntries()
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const std::string query = "SELECT id, trap_id FROM ldon_trap_entries";
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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LogFile->write(EQEmuLog::Error, "Error in Zone::LoadLDoNTrapEntries: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
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logger.Log(EQEmuLogSys::Error,"Error in Zone::LoadLDoNTrapEntries: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
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return;
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}
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@@ -2059,7 +2059,7 @@ void Zone::LoadVeteranRewards()
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"ORDER by claim_id, reward_slot";
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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LogFile->write(EQEmuLog::Error, "Error in Zone::LoadVeteranRewards: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
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logger.Log(EQEmuLogSys::Error,"Error in Zone::LoadVeteranRewards: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
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return;
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}
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@@ -2105,7 +2105,7 @@ void Zone::LoadAlternateCurrencies()
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const std::string query = "SELECT id, item_id FROM alternate_currency";
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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LogFile->write(EQEmuLog::Error, "Error in Zone::LoadAlternateCurrencies: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
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logger.Log(EQEmuLogSys::Error,"Error in Zone::LoadAlternateCurrencies: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
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return;
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}
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@@ -2153,7 +2153,7 @@ void Zone::LoadAdventureFlavor()
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const std::string query = "SELECT id, text FROM adventure_template_entry_flavor";
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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LogFile->write(EQEmuLog::Error, "Error in Zone::LoadAdventureFlavor: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
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logger.Log(EQEmuLogSys::Error,"Error in Zone::LoadAdventureFlavor: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
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return;
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}
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@@ -2228,7 +2228,7 @@ void Zone::LoadNPCEmotes(LinkedList<NPC_Emote_Struct*>* NPCEmoteList)
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const std::string query = "SELECT emoteid, event_, type, text FROM npc_emotes";
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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LogFile->write(EQEmuLog::Error, "Error in Zone::LoadNPCEmotes: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
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logger.Log(EQEmuLogSys::Error,"Error in Zone::LoadNPCEmotes: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
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return;
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}
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@@ -2262,7 +2262,7 @@ void Zone::LoadTickItems()
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const std::string query = "SELECT it_itemid, it_chance, it_level, it_qglobal, it_bagslot FROM item_tick";
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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LogFile->write(EQEmuLog::Error, "Error in Zone::LoadTickItems: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
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logger.Log(EQEmuLogSys::Error,"Error in Zone::LoadTickItems: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
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return;
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}
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