Convert 'SPELLS' debugging _log to logger.LogDebugType

This commit is contained in:
Akkadius
2015-01-12 22:52:11 -06:00
parent 3390164aea
commit 683ff1ea60
9 changed files with 23 additions and 23 deletions
+6 -6
View File
@@ -678,7 +678,7 @@ void WorldServer::Process() {
//pendingrezexp is the amount of XP on the corpse. Setting it to a value >= 0
//also serves to inform Client::OPRezzAnswer to expect a packet.
client->SetPendingRezzData(srs->exp, srs->dbid, srs->rez.spellid, srs->rez.corpse_name);
_log(SPELLS__REZ, "OP_RezzRequest in zone %s for %s, spellid:%i",
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "OP_RezzRequest in zone %s for %s, spellid:%i",
zone->GetShortName(), client->GetName(), srs->rez.spellid);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RezzRequest,
sizeof(Resurrect_Struct));
@@ -694,10 +694,10 @@ void WorldServer::Process() {
// to the zone that the corpse is in.
Corpse* corpse = entity_list.GetCorpseByName(srs->rez.corpse_name);
if (corpse && corpse->IsCorpse()) {
_log(SPELLS__REZ, "OP_RezzComplete received in zone %s for corpse %s",
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "OP_RezzComplete received in zone %s for corpse %s",
zone->GetShortName(), srs->rez.corpse_name);
_log(SPELLS__REZ, "Found corpse. Marking corpse as rezzed.");
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Found corpse. Marking corpse as rezzed.");
// I don't know why Rezzed is not set to true in CompleteRezz().
corpse->IsRezzed(true);
corpse->CompleteResurrection();
@@ -1974,7 +1974,7 @@ bool WorldServer::SendVoiceMacro(Client* From, uint32 Type, char* Target, uint32
bool WorldServer::RezzPlayer(EQApplicationPacket* rpack, uint32 rezzexp, uint32 dbid, uint16 opcode)
{
_log(SPELLS__REZ, "WorldServer::RezzPlayer rezzexp is %i (0 is normal for RezzComplete", rezzexp);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "WorldServer::RezzPlayer rezzexp is %i (0 is normal for RezzComplete", rezzexp);
ServerPacket* pack = new ServerPacket(ServerOP_RezzPlayer, sizeof(RezzPlayer_Struct));
RezzPlayer_Struct* sem = (RezzPlayer_Struct*) pack->pBuffer;
sem->rezzopcode = opcode;
@@ -1983,9 +1983,9 @@ bool WorldServer::RezzPlayer(EQApplicationPacket* rpack, uint32 rezzexp, uint32
sem->dbid = dbid;
bool ret = SendPacket(pack);
if (ret)
_log(SPELLS__REZ, "Sending player rezz packet to world spellid:%i", sem->rez.spellid);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Sending player rezz packet to world spellid:%i", sem->rez.spellid);
else
_log(SPELLS__REZ, "NOT Sending player rezz packet to world");
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "NOT Sending player rezz packet to world");
safe_delete(pack);
return ret;