Convert 'SPELLS' debugging _log to logger.LogDebugType

This commit is contained in:
Akkadius
2015-01-12 22:52:11 -06:00
parent 3390164aea
commit 683ff1ea60
9 changed files with 23 additions and 23 deletions
+1 -1
View File
@@ -838,7 +838,7 @@ DmgShieldType GetDamageShieldType(uint16 spell_id, int32 DSType)
// If we have a DamageShieldType for this spell from the damageshieldtypes table, return that,
// else, make a guess, based on the resist type. Default return value is DS_THORNS
if (IsValidSpell(spell_id)) {
_log(SPELLS__EFFECT_VALUES, "DamageShieldType for spell %i (%s) is %X\n", spell_id,
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "DamageShieldType for spell %i (%s) is %X\n", spell_id,
spells[spell_id].name, spells[spell_id].DamageShieldType);
if (spells[spell_id].DamageShieldType)