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Convert 'SPELLS' debugging _log to logger.LogDebugType
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@@ -838,7 +838,7 @@ DmgShieldType GetDamageShieldType(uint16 spell_id, int32 DSType)
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// If we have a DamageShieldType for this spell from the damageshieldtypes table, return that,
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// else, make a guess, based on the resist type. Default return value is DS_THORNS
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if (IsValidSpell(spell_id)) {
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_log(SPELLS__EFFECT_VALUES, "DamageShieldType for spell %i (%s) is %X\n", spell_id,
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "DamageShieldType for spell %i (%s) is %X\n", spell_id,
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spells[spell_id].name, spells[spell_id].DamageShieldType);
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if (spells[spell_id].DamageShieldType)
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