Update to SE_NegateAttack, 'max' value can now set upper limit of damage absorbed.

DOT ticks will no longer be absorbed.
This commit is contained in:
KayenEQ
2014-06-22 10:30:18 -04:00
committed by Arthur Ice
parent ef7e107443
commit 6821dc27f5
4 changed files with 14 additions and 4 deletions
+1
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@@ -13,6 +13,7 @@ Kayen: Implemented SE_Vampirsm (Stackable lifetap from melee effect) *Not used i
Kayen: Minor fixes to how lifetap from melee effects are calced. Removed arbitrary hard cap of 100%, Negative value will now dmg client.
Kayen: Fix to issue that prevented NPC's from receiving HP Regeneration derived from spell buffs.
Kayen: Fixes and Updates for melee and spell mitigation runes.
Kayen: Update to SE_NegateAttack, 'max' value can now set upper limit of damage absorbed. DOT ticks will no longer be absorbed.
== 06/13/2014 ==
Kayen: For table 'npc_spell_effects_entries' setting se_max for damage shield effects (59) will now determine the DS Type (ie burning)