Zone::IsSpellBlocked should correctly handle spellid 0 (all spells) blocked in a region (type 2).

This commit is contained in:
Justin Wienckowski 2019-04-15 02:06:48 -07:00
parent d7c110041a
commit 682054970c

View File

@ -1952,24 +1952,16 @@ bool Zone::IsSpellBlocked(uint32 spell_id, const glm::vec3& location)
} }
} }
for (int x = 0; x < totalBS; x++) // If all spells are blocked and this is an exception, it is not blocked
{ if (block_all && exception)
// If spellid is 0, block all spells in the zone
if (block_all)
{
// If the same zone has entries other than spellid 0, they act as exceptions and are allowed
if (exception)
{ {
return false; return false;
} }
else
for (int x = 0; x < totalBS; x++)
{ {
return true; // Spellid of 0 matches all spells
} if (0 != blocked_spells[x].spellid && spell_id != blocked_spells[x].spellid)
}
else
{
if (spell_id != blocked_spells[x].spellid)
{ {
continue; continue;
} }
@ -1995,7 +1987,6 @@ bool Zone::IsSpellBlocked(uint32 spell_id, const glm::vec3& location)
} }
} }
} }
}
return false; return false;
} }