Basic structure in place for Raid::AddBot though not working
This commit is contained in:
neckkola
2022-01-04 23:40:00 -04:00
parent ba0c03af08
commit 6802681abe
5 changed files with 396 additions and 11 deletions
+272
View File
@@ -20,6 +20,7 @@
#include "bot.h"
#include "object.h"
#include "raids.h"
#include "doors.h"
#include "quest_parser_collection.h"
#include "lua_parser.h"
@@ -10093,4 +10094,275 @@ void Bot::StopMoving(float new_heading)
uint8 Bot::spell_casting_chances[SPELL_TYPE_COUNT][PLAYER_CLASS_COUNT][EQ::constants::STANCE_TYPE_COUNT][cntHSND] = { 0 };
void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
//Client* player_accepting_invite = entity_list.GetClientByName(raid_command_packet->player_name);
if (player_accepting_invite) {
if (player_accepting_invite->IsRaidGrouped()) {
b_owner->MessageString(Chat::White, ALREADY_IN_RAID, player_accepting_invite->GetName()); //group failed, must invite members not in raid...
return;
}
Raid* raid = entity_list.GetRaidByMob(player_accepting_invite);
if (raid) {
raid->VerifyRaid();
Group* group = player_accepting_invite->GetGroup();
if (group) {
if (group->GroupCount() + raid->RaidCount() > MAX_RAID_MEMBERS) {
b_owner->Message(Chat::Red, "Invite failed, group invite would create a raid larger than the maximum number of members allowed.");
return;
}
}
else {
if (1 + raid->RaidCount() > MAX_RAID_MEMBERS) {
b_owner->Message(Chat::Red, "Invite failed, member invite would create a raid larger than the maximum number of members allowed.");
return;
}
}
if (group) {//add us all
uint32 free_group_id = raid->GetFreeGroup();
Client* addClient = nullptr;
for (int x = 0; x < 6; x++) {
if (group->members[x]) {
Client* c = nullptr;
if (group->members[x]->IsBot())
c = group->members[x]->CastToClient();
if (!addClient)
{
addClient = c;
raid->SetGroupLeader(addClient->GetName());
}
raid->SendRaidCreate(b_owner);
raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
if (group->IsLeader(group->members[x]))
raid->AddMember(c, free_group_id, false, true);
else
raid->AddMember(c, free_group_id);
raid->SendBulkRaid(b_owner);
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
}
}
}
group->JoinRaidXTarget(raid);
group->DisbandGroup(true);
raid->GroupUpdate(free_group_id);
}
else {
raid->SendRaidCreate(b_owner);
raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->AddMember(b_owner);
raid->SendBulkRaid(b_owner);
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
}
}
}
else
{
Group* player_invited_group = player_accepting_invite->GetGroup();
Group* group = entity_list.GetGroupByClient(b_owner); // player_accepting_invite->GetGroup();
if (group) //if our target has a group
{
// raid = new Raid(player_accepting_invite);
raid = new Raid(b_owner);
entity_list.AddRaid(raid);
raid->SetRaidDetails();
uint32 raid_free_group_id = raid->GetFreeGroup();
/* If we already have a group then cycle through adding us... */
if (player_invited_group) {
Client* client_to_be_leader = nullptr;
for (int x = 0; x < 6; x++) {
if (player_invited_group->members[x]) {
if (!client_to_be_leader) {
if (player_invited_group->members[x]->IsClient()) {
client_to_be_leader = player_invited_group->members[x]->CastToClient();
raid->SetGroupLeader(client_to_be_leader->GetName());
}
}
if (player_invited_group->IsLeader(player_invited_group->members[x])) {
Client* c = nullptr;
if (player_invited_group->members[x]->IsClient() || player_invited_group->members[x]->IsBot())
c = player_invited_group->members[x]->CastToClient();
else
continue;
raid->SendRaidCreate(b_owner);
raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->AddMember(c, raid_free_group_id, true, true, true);
raid->SendBulkRaid(c);
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
}
}
else {
Client* c = nullptr;
if (player_invited_group->members[x]->IsClient() || player_invited_group->members[x]->IsBot())
c = player_invited_group->members[x]->CastToClient();
else
continue;
raid->SendRaidCreate(b_owner);
raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->AddMember(c, raid_free_group_id);
raid->SendBulkRaid(b_owner);
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
}
}
}
}
player_invited_group->JoinRaidXTarget(raid, true);
player_invited_group->DisbandGroup(true);
raid->GroupUpdate(raid_free_group_id);
raid_free_group_id = raid->GetFreeGroup();
}
else {
// raid->SendRaidCreate(player_accepting_invite);
// raid->AddMember(player_accepting_invite, 0xFFFFFFFF, true, false, true);
raid->SendRaidCreate(b_owner);
raid->AddMember(b_owner, 0xFFFFFFFF, true, false, true);
}
Client* client_to_add = nullptr;
/* Add client to an existing group */
for (int x = 0; x < 6; x++) {
if (group->members[x]) {
if (!client_to_add) {
if (group->members[x]->IsClient() || group->members[x]->IsBot()) {
client_to_add = group->members[x]->CastToClient();
raid->SetGroupLeader(client_to_add->GetName());
}
}
if (group->IsLeader(group->members[x])) {
Client* c = nullptr;
if (group->members[x]->IsClient() || group->members[x]->IsClient())
c = group->members[x]->CastToClient();
else
continue;
raid->SendRaidCreate(b_owner);
raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->AddMember(c, raid_free_group_id, false, true);
raid->SendBulkRaid(b_owner);
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
}
}
else
{
Client* c = nullptr;
if (group->members[x]->IsClient() || group->members[x]->IsBot())
c = group->members[x]->CastToClient();
else
continue;
raid->SendRaidCreate(b_owner);
raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->AddMember(c, raid_free_group_id);
raid->SendBulkRaid(b_owner);
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
}
}
}
}
group->JoinRaidXTarget(raid);
group->DisbandGroup(true);
raid->GroupUpdate(raid_free_group_id);
}
/* Target does not have a group */
else {
if (player_invited_group) {
raid = new Raid(b_owner);
entity_list.AddRaid(raid);
raid->SetRaidDetails();
Client* addClientig = nullptr;
for (int x = 0; x < 6; x++) {
if (player_invited_group->members[x]) {
if (!addClientig) {
if (player_invited_group->members[x]->IsClient() || player_invited_group->members[x]->IsBot()) {
addClientig = player_invited_group->members[x]->CastToClient();
raid->SetGroupLeader(addClientig->GetName());
}
}
if (player_invited_group->IsLeader(player_invited_group->members[x])) {
Client* c = nullptr;
if (player_invited_group->members[x]->IsClient() || player_invited_group->members[x]->IsBot())
c = player_invited_group->members[x]->CastToClient();
else
continue;
raid->SendRaidCreate(b_owner);
raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->AddMember(c, 0, true, true, true);
raid->SendBulkRaid(b_owner);
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
}
}
else
{
Client* c = nullptr;
if (player_invited_group->members[x]->IsClient() || player_invited_group->members[x]->IsBot())
c = player_invited_group->members[x]->CastToClient();
else
continue;
raid->SendRaidCreate(b_owner);
raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->AddMember(c, 0);
raid->SendBulkRaid(b_owner);
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
}
}
}
}
raid->SendRaidCreate(b_owner);
raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->SendBulkRaid(b_owner);
player_invited_group->JoinRaidXTarget(raid, true);
raid->AddMember(b_owner);
player_invited_group->DisbandGroup(true);
raid->GroupUpdate(0);
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
}
}
else { // neither has a group
raid = new Raid(b_owner);
entity_list.AddRaid(raid);
raid->SetRaidDetails();
// raid->SendRaidCreate(b_owner); // Not needed as one raid member is a bot
raid->SendRaidCreate(b_owner);
raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->AddMember(b_owner, 0xFFFFFFFF, true, false, true);
raid->SendBulkRaid(b_owner);
raid->AddBot(player_accepting_invite);
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
}
}
}
}
}
}
#endif