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Changed client 'constants' files to 'limits'
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef COMMON_SOD_CONSTANTS_H
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#define COMMON_SOD_CONSTANTS_H
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#include "../types.h"
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namespace SoD
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{
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namespace inventory {
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typedef enum : int16 {
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TypePossessions = 0,
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TypeBank,
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TypeSharedBank,
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TypeTrade,
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TypeWorld,
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TypeLimbo,
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TypeTribute,
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TypeTrophyTribute,
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TypeGuildTribute,
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TypeMerchant,
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TypeDeleted,
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TypeCorpse,
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TypeBazaar,
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TypeInspect,
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TypeRealEstate,
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TypeViewMODPC,
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TypeViewMODBank,
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TypeViewMODSharedBank,
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TypeViewMODLimbo,
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TypeAltStorage,
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TypeArchived,
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TypeMail,
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TypeGuildTrophyTribute,
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TypeOther,
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TypeCount
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} InventoryTypes;
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typedef enum : int16 {
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SlotCharm = 0,
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SlotEar1,
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SlotHead,
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SlotFace,
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SlotEar2,
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SlotNeck,
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SlotShoulders,
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SlotArms,
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SlotBack,
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SlotWrist1,
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SlotWrist2,
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SlotRange,
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SlotHands,
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SlotPrimary,
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SlotSecondary,
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SlotFinger1,
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SlotFinger2,
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SlotChest,
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SlotLegs,
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SlotFeet,
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SlotWaist,
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SlotPowerSource,
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SlotAmmo,
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SlotGeneral1,
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SlotGeneral2,
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SlotGeneral3,
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SlotGeneral4,
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SlotGeneral5,
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SlotGeneral6,
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SlotGeneral7,
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SlotGeneral8,
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SlotCursor,
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SlotCount,
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SlotEquipmentBegin = SlotCharm,
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SlotEquipmentEnd = SlotAmmo,
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SlotEquipmentCount = (SlotEquipmentEnd - SlotEquipmentBegin + 1),
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SlotGeneralBegin = SlotGeneral1,
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SlotGeneralEnd = SlotGeneral8,
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SlotGeneralCount = (SlotGeneralEnd - SlotGeneralBegin + 1)
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} PossessionsSlots;
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}
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namespace consts {
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static const size_t CHARACTER_CREATION_LIMIT = 12;
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static const uint16 TYPE_POSSESSIONS_SIZE = inventory::SlotCount;
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static const uint16 TYPE_BANK_SIZE = 24;
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static const uint16 TYPE_SHARED_BANK_SIZE = 2;
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static const uint16 TYPE_TRADE_SIZE = 8;
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static const uint16 TYPE_WORLD_SIZE = 10;
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static const uint16 TYPE_LIMBO_SIZE = 36;
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static const uint16 TYPE_TRIBUTE_SIZE = 0; //?
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static const uint16 TYPE_TROPHY_TRIBUTE_SIZE = 0;
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static const uint16 TYPE_GUILD_TRIBUTE_SIZE = 0;
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static const uint16 TYPE_MERCHANT_SIZE = 0;
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static const uint16 TYPE_DELETED_SIZE = 0;
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static const uint16 TYPE_CORPSE_SIZE = inventory::SlotCount;
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static const uint16 TYPE_BAZAAR_SIZE = 80;
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static const uint16 TYPE_INSPECT_SIZE = inventory::SlotEquipmentCount;
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static const uint16 TYPE_REAL_ESTATE_SIZE = 0;
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static const uint16 TYPE_VIEW_MOD_PC_SIZE = TYPE_POSSESSIONS_SIZE;
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static const uint16 TYPE_VIEW_MOD_BANK_SIZE = TYPE_BANK_SIZE;
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static const uint16 TYPE_VIEW_MOD_SHARED_BANK_SIZE = TYPE_SHARED_BANK_SIZE;
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static const uint16 TYPE_VIEW_MOD_LIMBO_SIZE = TYPE_LIMBO_SIZE;
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static const uint16 TYPE_ALT_STORAGE_SIZE = 0;
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static const uint16 TYPE_ARCHIVED_SIZE = 0;
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static const uint16 TYPE_MAIL_SIZE = 0;
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static const uint16 TYPE_GUILD_TROPHY_TRIBUTE_SIZE = 0;
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static const uint16 TYPE_KRONO_SIZE = NOT_USED;
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static const uint16 TYPE_OTHER_SIZE = 0;
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static const int16 EQUIPMENT_BEGIN = inventory::SlotCharm;
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static const int16 EQUIPMENT_END = inventory::SlotAmmo;
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static const uint16 EQUIPMENT_SIZE = inventory::SlotEquipmentCount;
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static const int16 GENERAL_BEGIN = inventory::SlotGeneral1;
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static const int16 GENERAL_END = inventory::SlotGeneral8;
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static const uint16 GENERAL_SIZE = inventory::SlotGeneralCount;
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static const int16 GENERAL_BAGS_BEGIN = 262;
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static const int16 GENERAL_BAGS_END_OFFSET = 79;
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static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
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static const int16 CURSOR = inventory::SlotCursor;
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static const int16 CURSOR_BAG_BEGIN = 342;
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static const int16 CURSOR_BAG_END_OFFSET = 9;
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static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
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static const int16 BANK_BEGIN = 2000;
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static const int16 BANK_END = 2023;
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static const int16 BANK_BAGS_BEGIN = 2032;
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static const int16 BANK_BAGS_END_OFFSET = 239;
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static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
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static const int16 SHARED_BANK_BEGIN = 2500;
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static const int16 SHARED_BANK_END = 2501;
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static const int16 SHARED_BANK_BAGS_BEGIN = 2532;
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static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
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static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
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static const int16 TRADE_BEGIN = 3000;
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static const int16 TRADE_END = 3007;
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static const int16 TRADE_NPC_END = 3003;
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static const int16 TRADE_BAGS_BEGIN = 3031;
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static const int16 TRADE_BAGS_END_OFFSET = 79;
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static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
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static const int16 WORLD_BEGIN = 4000;
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static const int16 WORLD_END = 4009;
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static const int16 TRIBUTE_BEGIN = 400;
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static const int16 TRIBUTE_END = 404;
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static const int16 CORPSE_BEGIN = inventory::SlotGeneral1;
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static const int16 CORPSE_END = inventory::SlotGeneral1 + inventory::SlotCursor;
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static const uint16 ITEM_COMMON_SIZE = 5;
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static const uint16 ITEM_CONTAINER_SIZE = 10;
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static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
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static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
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static const size_t POTION_BELT_ITEM_COUNT = 5;
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static const size_t TEXT_LINK_BODY_LENGTH = 50;
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static const size_t PLAYER_PROFILE_SKILL_MAX = SkillTripleAttack;
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}
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namespace limits {
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static const bool ALLOWS_EMPTY_BAG_IN_BAG = false;
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static const bool ALLOWS_CLICK_CAST_FROM_BAG = false;
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static const bool COIN_HAS_WEIGHT = false;
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}
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}; /*SoD*/
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#endif /*COMMON_SOD_CONSTANTS_H*/
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