From 67c7254fd15e08cdca0eae9ec32b052c6559de49 Mon Sep 17 00:00:00 2001 From: Akkadius Date: Mon, 2 Nov 2015 22:48:17 -0600 Subject: [PATCH] Copy paste fail [skip ci] --- changelog.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/changelog.txt b/changelog.txt index 0b93e015c..5a1c346de 100644 --- a/changelog.txt +++ b/changelog.txt @@ -2,8 +2,8 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50) ------------------------------------------------------- == 11/2/2015 == Akkadius: Performance boost (exponential) - Adjusted default idle cast check timers in rules - - NPC:NPCToNPCAggroTimerMin 500 (Now 6000) 6 seconds - - NPC:NPCToNPCAggroTimerMax 2000 (Now 60000) 60 seconds + - Spells:AI_IdleNoSpellMinRecast 500 (Now 6000) 6 seconds + - Spells:AI_IdleNoSpellMaxRecast 2000 (Now 60000) 60 seconds - Database version 9089 will take care of this update automatically only if you used the default values - The CPU cost of NPC's checking the entire entity list to cast beneficial spells (Heals/Buffs) becomes extremely high when higher NPC count zones exist (Based off of process profiling) - Distance checks for every single NPC to every single other NPC who are casting beneficial spells occur every .5 - 2 seconds unless npc_spells dictates other values, which most of the time it does not