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invis updates (#2004)
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@@ -3239,6 +3239,12 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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case SE_FFItemClass:
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case SE_SpellEffectResistChance:
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case SE_SeeInvis:
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case SE_Invisibility:
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case SE_Invisibility2:
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case SE_InvisVsAnimals:
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case SE_ImprovedInvisAnimals:
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case SE_InvisVsUndead:
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case SE_InvisVsUndead2:
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{
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break;
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}
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