[Dynamic Zones] Implement dz switch id (#2343)

This adds the `dz_switch_id` field to doors and dynamic_zones. It will
allow for compasses to be automatically added to dz entrances and will
support moving clients to the dz on use without needing to script it.
These can be imported for switches/doors from live packet dumps.

Also removes compass packet encoders (same struct in all clients)
This commit is contained in:
hg
2022-07-30 22:00:11 -04:00
committed by GitHub
parent 1351f147f4
commit 676467cbdc
42 changed files with 349 additions and 235 deletions
+50
View File
@@ -363,6 +363,16 @@ void DynamicZone::HandleWorldMessage(ServerPacket* pack)
}
break;
}
case ServerOP_DzSetSwitchID:
{
auto buf = reinterpret_cast<ServerDzSwitchID_Struct*>(pack->pBuffer);
auto dz = DynamicZone::FindDynamicZoneByID(buf->dz_id);
if (dz)
{
dz->ProcessSetSwitchID(buf->dz_switch_id);
}
break;
}
case ServerOP_DzGetMemberStatuses:
{
// reply from world for online member statuses request for async zone member updates
@@ -414,6 +424,20 @@ void DynamicZone::HandleWorldMessage(ServerPacket* pack)
}
break;
}
case ServerOP_DzMovePC:
{
auto buf = reinterpret_cast<ServerDzMovePC_Struct*>(pack->pBuffer);
auto dz = DynamicZone::FindDynamicZoneByID(buf->dz_id);
if (dz)
{
Client* client = entity_list.GetClientByCharID(buf->character_id);
if (client)
{
dz->MovePCInto(client, false);
}
}
break;
}
}
}
@@ -517,6 +541,12 @@ void DynamicZone::SendCompassUpdateToZoneMembers()
}
}
void DynamicZone::ProcessSetSwitchID(int dz_switch_id)
{
DynamicZoneBase::ProcessSetSwitchID(dz_switch_id);
SendCompassUpdateToZoneMembers();
}
void DynamicZone::SendLeaderNameToZoneMembers()
{
auto outapp_leader = CreateLeaderNamePacket();
@@ -777,3 +807,23 @@ bool DynamicZone::CanClientLootCorpse(Client* client, uint32_t npc_type_id, uint
return true;
}
void DynamicZone::MovePCInto(Client* client, bool world_verify) const
{
if (!world_verify)
{
DynamicZoneLocation zonein = GetZoneInLocation();
ZoneMode zone_mode = HasZoneInLocation() ? ZoneMode::ZoneSolicited : ZoneMode::ZoneToSafeCoords;
client->MovePC(GetZoneID(), GetInstanceID(), zonein.x, zonein.y, zonein.z, zonein.heading, 0, zone_mode);
}
else
{
ServerPacket pack(ServerOP_DzMovePC, sizeof(ServerDzMovePC_Struct));
auto buf = reinterpret_cast<ServerDzMovePC_Struct*>(pack.pBuffer);
buf->dz_id = GetID();
buf->sender_zone_id = static_cast<uint16_t>(zone->GetZoneID());
buf->sender_instance_id = static_cast<uint16_t>(zone->GetInstanceID());
buf->character_id = client->CharacterID();
worldserver.SendPacket(&pack);
}
}