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[Dynamic Zones] Implement dz switch id (#2343)
This adds the `dz_switch_id` field to doors and dynamic_zones. It will allow for compasses to be automatically added to dz entrances and will support moving clients to the dz on use without needing to script it. These can be imported for switches/doors from live packet dumps. Also removes compass packet encoders (same struct in all clients)
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@@ -75,6 +75,7 @@ public:
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int max_players;
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int instance_id;
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int type;
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int dz_switch_id;
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int compass_zone_id;
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float compass_x;
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float compass_y;
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@@ -109,6 +110,7 @@ public:
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dynamic_zones.max_players,
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dynamic_zones.instance_id,
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dynamic_zones.type,
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dynamic_zones.dz_switch_id,
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dynamic_zones.compass_zone_id,
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dynamic_zones.compass_x,
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dynamic_zones.compass_y,
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@@ -147,6 +149,7 @@ public:
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entry.max_players = strtol(row[col++], nullptr, 10);
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entry.instance_id = strtol(row[col++], nullptr, 10);
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entry.type = strtol(row[col++], nullptr, 10);
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entry.dz_switch_id = strtol(row[col++], nullptr, 10);
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entry.compass_zone_id = strtol(row[col++], nullptr, 10);
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entry.compass_x = strtof(row[col++], nullptr);
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entry.compass_y = strtof(row[col++], nullptr);
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@@ -261,6 +264,18 @@ public:
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}
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}
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static void UpdateSwitchID(Database& db, uint32_t dz_id, int dz_switch_id)
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{
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if (dz_id != 0)
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{
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std::string query = fmt::format(SQL(
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UPDATE {} SET dz_switch_id = {} WHERE {} = {};
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), TableName(), dz_switch_id, PrimaryKey(), dz_id);
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db.QueryDatabase(query);
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}
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}
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struct DynamicZoneInstancePlayerCount
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{
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uint32_t id;
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