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Make npc_spells_cache a map fixes #705
Should probably add a way to clear the cache, but we didn't do that before so I didn't bother.
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+5
-5
@@ -1,6 +1,8 @@
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#ifndef ZONEDB_H_
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#define ZONEDB_H_
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#include <unordered_set>
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#include "../common/shareddb.h"
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#include "../common/eq_packet_structs.h"
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#include "position.h"
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@@ -75,7 +77,6 @@ struct DBnpcspells_Struct {
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int16 rproc_chance;
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uint16 defensive_proc;
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int16 dproc_chance;
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uint32 numentries;
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uint32 fail_recast;
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uint32 engaged_no_sp_recast_min;
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uint32 engaged_no_sp_recast_max;
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@@ -88,7 +89,7 @@ struct DBnpcspells_Struct {
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uint32 idle_no_sp_recast_min;
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uint32 idle_no_sp_recast_max;
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uint8 idle_beneficial_chance;
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DBnpcspells_entries_Struct entries[0];
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std::vector<DBnpcspells_entries_Struct> entries;
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};
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struct DBnpcspellseffects_Struct {
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@@ -524,10 +525,9 @@ protected:
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uint32 max_faction;
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Faction** faction_array;
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uint32 npc_spells_maxid;
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uint32 npc_spellseffects_maxid;
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DBnpcspells_Struct** npc_spells_cache;
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bool* npc_spells_loadtried;
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std::unordered_map<uint32, DBnpcspells_Struct> npc_spells_cache;
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std::unordered_set<uint32> npc_spells_loadtried;
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DBnpcspellseffects_Struct** npc_spellseffects_cache;
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bool* npc_spellseffects_loadtried;
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uint8 door_isopen_array[255];
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