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Fix for crash in loading loot drops when you hit the actual lootdrop entry limit of 1260
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@ -2011,7 +2011,7 @@ void SharedDatabase::LoadLootDrops(void *data, uint32 size) {
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current_id = id;
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}
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if(current_entry > 1260) {
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if(current_entry >= 1260) {
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continue;
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}
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