[Quest API] Add Restore Methods for Health, Mana, and Endurance to Perl/Lua (#4179)

* [Quest API] Add Restore Methods for Health, Mana, and Endurance to Perl/Lua

- Add `$mob->RestoreEndurance()`.
- Add `$mob->RestoreHealth()`.
- Add `$mob->RestoreMana()`.

- Add `mob:RestoreEndurance()`.
- Add `mob:RestoreHealth()`.
- Add `mob:RestoreMana()`.

- Allows operators to easily restore a mob to full health, mana, or endurance.
- `RestoreHealth` is just a more verbosely named `Heal`.
- Convert spots in source to use these short hands instead of directly using `SetEndurance(GetMaxEndurance())`, `SetHP(GetMaxHP())`, or `SetMana(GetMaxMana())`.

* Update mob.h

* Update mob.h
This commit is contained in:
Alex King
2024-03-23 00:53:35 -04:00
committed by GitHub
parent 5bfd8f5da2
commit 66cc947b2a
12 changed files with 72 additions and 44 deletions
-7
View File
@@ -1687,13 +1687,6 @@ bool Mob::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
}
}
//used by complete heal and #heal
void Mob::Heal()
{
SetMaxHP();
SendHPUpdate();
}
void Client::Damage(Mob* other, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill, bool avoidable, int8 buffslot, bool iBuffTic, eSpecialAttacks special)
{
if (dead || IsCorpse())