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Another fix for portability issues
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@@ -107,9 +107,6 @@ public:
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void ResetArmorTypeHPLimits();
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static bool IsMemberClass(uint8 class_id);
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static bool IsTargetMobType(Mob* target_mob);
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private:
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bool valid_state();
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void cycle_refresh();
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@@ -143,4 +140,7 @@ private:
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float m_critical_hp_ratio[ARMOR_TYPE_COUNT];
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};
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bool IsHealRotationMemberClass(uint8 class_id);
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bool IsHealRotationTargetMobType(Mob* target_mob);
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#endif
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