[Databuckets] Improved Reliability and Performance of Databuckets (#4562)

* [Databuckets] Don't broadcast client-scoped updates

* Remove temp feature flag

* Remove distributed caching, only cache for character scoped data, simplify

* Update bot.cpp

* Cleanup

* Update data_bucket.cpp

* Cleanup

* Cleanup

* Remove BulkLoadEntities from LoadNPCTypes

* Update data_bucket.cpp

* Cleanup

* More cleanup

* More cleanup

* BulkLoadEntities to BulkLoadEntitiesToCache

* Add CanCache in DeleteData to gate an unnecessary call
This commit is contained in:
Chris Miles
2024-12-12 01:17:08 -06:00
committed by GitHub
parent 5c6e7a8b09
commit 66a7dd0143
10 changed files with 181 additions and 323 deletions
-5
View File
@@ -3644,11 +3644,6 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
SharedTaskZoneMessaging::HandleWorldMessage(pack);
break;
}
case ServerOP_DataBucketCacheUpdate:
{
DataBucket::HandleWorldMessage(pack);
break;
}
case ServerOP_GuildTributeUpdate: {
GuildTributeUpdate* in = (GuildTributeUpdate*)pack->pBuffer;