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[Databuckets] Improved Reliability and Performance of Databuckets (#4562)
* [Databuckets] Don't broadcast client-scoped updates * Remove temp feature flag * Remove distributed caching, only cache for character scoped data, simplify * Update bot.cpp * Cleanup * Update data_bucket.cpp * Cleanup * Cleanup * Remove BulkLoadEntities from LoadNPCTypes * Update data_bucket.cpp * Cleanup * More cleanup * More cleanup * BulkLoadEntities to BulkLoadEntitiesToCache * Add CanCache in DeleteData to gate an unnecessary call
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@@ -3644,11 +3644,6 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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SharedTaskZoneMessaging::HandleWorldMessage(pack);
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break;
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}
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case ServerOP_DataBucketCacheUpdate:
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{
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DataBucket::HandleWorldMessage(pack);
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break;
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}
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case ServerOP_GuildTributeUpdate: {
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GuildTributeUpdate* in = (GuildTributeUpdate*)pack->pBuffer;
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