mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-05 11:26:35 +00:00
[Databuckets] Improved Reliability and Performance of Databuckets (#4562)
* [Databuckets] Don't broadcast client-scoped updates * Remove temp feature flag * Remove distributed caching, only cache for character scoped data, simplify * Update bot.cpp * Cleanup * Update data_bucket.cpp * Cleanup * Cleanup * Remove BulkLoadEntities from LoadNPCTypes * Update data_bucket.cpp * Cleanup * More cleanup * More cleanup * BulkLoadEntities to BulkLoadEntitiesToCache * Add CanCache in DeleteData to gate an unnecessary call
This commit is contained in:
@@ -1491,6 +1491,8 @@ public:
|
||||
std::unordered_map<uint16, Mob *> &GetCloseMobList(float distance = 0.0f);
|
||||
void CheckScanCloseMobsMovingTimer();
|
||||
|
||||
void ClearDataBucketCache();
|
||||
|
||||
protected:
|
||||
void CommonDamage(Mob* other, int64 &damage, const uint16 spell_id, const EQ::skills::SkillType attack_skill, bool &avoidable, const int8 buffslot, const bool iBuffTic, eSpecialAttacks specal = eSpecialAttacks::None);
|
||||
static uint16 GetProcID(uint16 spell_id, uint8 effect_index);
|
||||
|
||||
Reference in New Issue
Block a user