[Databuckets] Improved Reliability and Performance of Databuckets (#4562)

* [Databuckets] Don't broadcast client-scoped updates

* Remove temp feature flag

* Remove distributed caching, only cache for character scoped data, simplify

* Update bot.cpp

* Cleanup

* Update data_bucket.cpp

* Cleanup

* Cleanup

* Remove BulkLoadEntities from LoadNPCTypes

* Update data_bucket.cpp

* Cleanup

* More cleanup

* More cleanup

* BulkLoadEntities to BulkLoadEntitiesToCache

* Add CanCache in DeleteData to gate an unnecessary call
This commit is contained in:
Chris Miles
2024-12-12 01:17:08 -06:00
committed by GitHub
parent 5c6e7a8b09
commit 66a7dd0143
10 changed files with 181 additions and 323 deletions
-5
View File
@@ -1564,11 +1564,6 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
DynamicZone::HandleZoneMessage(pack);
break;
}
case ServerOP_DataBucketCacheUpdate: {
zoneserver_list.SendPacket(pack);
break;
}
case ServerOP_GuildTributeUpdate: {
auto data = (GuildTributeUpdate *)pack->pBuffer;
auto guild = guild_mgr.GetGuildByGuildID(data->guild_id);