Fill function calls using magic numbers

This commit is contained in:
Akkadius
2019-08-11 00:27:04 -05:00
parent a28ea6419f
commit 665efe09f3
30 changed files with 1572 additions and 1572 deletions
+3 -3
View File
@@ -70,7 +70,7 @@ void NPC::AI_SetRoambox(float distance, float max_x, float min_x, float max_y, f
void NPC::DisplayWaypointInfo(Client *c) {
c->Message(0, "Mob is on grid %d, in spawn group %d, on waypoint %d/%d",
c->Message(Chat::White, "Mob is on grid %d, in spawn group %d, on waypoint %d/%d",
GetGrid(),
GetSp2(),
GetCurWp(),
@@ -81,7 +81,7 @@ void NPC::DisplayWaypointInfo(Client *c) {
cur = Waypoints.begin();
end = Waypoints.end();
for (; cur != end; ++cur) {
c->Message(0, "Waypoint %d: (%.2f,%.2f,%.2f,%.2f) pause %d",
c->Message(Chat::White, "Waypoint %d: (%.2f,%.2f,%.2f,%.2f) pause %d",
cur->index,
cur->x,
cur->y,
@@ -895,7 +895,7 @@ void ZoneDatabase::AssignGrid(Client *client, int grid, int spawn2id) {
return;
}
client->Message(0, "Grid assign: spawn2 id = %d updated", spawn2id);
client->Message(Chat::White, "Grid assign: spawn2 id = %d updated", spawn2id);
}