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https://github.com/EQEmu/Server.git
synced 2026-08-29 16:58:02 +00:00
Fill function calls using magic numbers
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+10
-10
@@ -1097,7 +1097,7 @@ uint16 QuestManager::traindiscs(uint8 max_level, uint8 min_level) {
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initiator->GetPP().disciplines.values[r] = spell_id_;
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database.SaveCharacterDisc(char_id, r, spell_id_);
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change = true;
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initiator->Message(0, "You have learned a new discipline!");
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initiator->Message(Chat::White, "You have learned a new discipline!");
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++count; // success counter
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}
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break; // continue the 1st loop
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@@ -1109,7 +1109,7 @@ uint16 QuestManager::traindiscs(uint8 max_level, uint8 min_level) {
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initiator->GetPP().disciplines.values[r] = spell_id_;
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database.SaveCharacterDisc(char_id, r, spell_id_);
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change = true;
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initiator->Message(0, "You have learned a new discipline!");
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initiator->Message(Chat::White, "You have learned a new discipline!");
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++count;
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}
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break;
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@@ -1118,7 +1118,7 @@ uint16 QuestManager::traindiscs(uint8 max_level, uint8 min_level) {
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initiator->GetPP().disciplines.values[r] = spell_id_;
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database.SaveCharacterDisc(char_id, r, spell_id_);
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change = true;;
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initiator->Message(0, "You have learned a new discipline!");
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initiator->Message(Chat::White, "You have learned a new discipline!");
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++count; // success counter
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break; // continue the 1st loop
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}
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@@ -1411,7 +1411,7 @@ void QuestManager::itemlink(int item_id) {
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linker.SetLinkType(EQEmu::saylink::SayLinkItemData);
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linker.SetItemData(item);
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initiator->Message(0, "%s tells you, %s", owner->GetCleanName(), linker.GenerateLink().c_str());
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initiator->Message(Chat::White, "%s tells you, %s", owner->GetCleanName(), linker.GenerateLink().c_str());
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}
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}
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@@ -2171,11 +2171,11 @@ bool QuestManager::createBot(const char *name, const char *lastname, uint8 level
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std::string test_name = name;
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bool available_flag = false;
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if(!database.botdb.QueryNameAvailablity(test_name, available_flag)) {
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initiator->Message(0, "%s for '%s'", BotDatabase::fail::QueryNameAvailablity(), (char*)name);
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initiator->Message(Chat::White, "%s for '%s'", BotDatabase::fail::QueryNameAvailablity(), (char*)name);
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return false;
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}
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if (!available_flag) {
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initiator->Message(0, "The name %s is already being used or is invalid. Please choose a different name.", (char*)name);
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initiator->Message(Chat::White, "The name %s is already being used or is invalid. Please choose a different name.", (char*)name);
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return false;
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}
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@@ -2184,23 +2184,23 @@ bool QuestManager::createBot(const char *name, const char *lastname, uint8 level
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if(NewBot)
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{
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if(!NewBot->IsValidRaceClassCombo()) {
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initiator->Message(0, "That Race/Class combination cannot be created.");
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initiator->Message(Chat::White, "That Race/Class combination cannot be created.");
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return false;
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}
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if(!NewBot->IsValidName()) {
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initiator->Message(0, "%s has invalid characters. You can use only the A-Z, a-z and _ characters in a bot name.", NewBot->GetCleanName());
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initiator->Message(Chat::White, "%s has invalid characters. You can use only the A-Z, a-z and _ characters in a bot name.", NewBot->GetCleanName());
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return false;
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}
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// Now that all validation is complete, we can save our newly created bot
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if(!NewBot->Save())
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{
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initiator->Message(0, "Unable to save %s as a bot.", NewBot->GetCleanName());
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initiator->Message(Chat::White, "Unable to save %s as a bot.", NewBot->GetCleanName());
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}
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else
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{
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initiator->Message(0, "%s saved as bot %u.", NewBot->GetCleanName(), NewBot->GetBotID());
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initiator->Message(Chat::White, "%s saved as bot %u.", NewBot->GetCleanName(), NewBot->GetBotID());
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return true;
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}
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}
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