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https://github.com/EQEmu/Server.git
synced 2026-06-11 15:58:36 +00:00
Fill function calls using magic numbers
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+15
-15
@@ -611,7 +611,7 @@ void NPC::ClearItemList() {
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void NPC::QueryLoot(Client* to)
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{
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to->Message(0, "| # Current Loot (%s) LootTableID: %i", GetName(), GetLoottableID());
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to->Message(Chat::White, "| # Current Loot (%s) LootTableID: %i", GetName(), GetLoottableID());
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int item_count = 0;
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for (auto cur = itemlist.begin(); cur != itemlist.end(); ++cur, ++item_count) {
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@@ -639,7 +639,7 @@ void NPC::QueryLoot(Client* to)
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);
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}
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to->Message(0, "| %i Platinum %i Gold %i Silver %i Copper", platinum, gold, silver, copper);
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to->Message(Chat::White, "| %i Platinum %i Gold %i Silver %i Copper", platinum, gold, silver, copper);
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}
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void NPC::AddCash(uint16 in_copper, uint16 in_silver, uint16 in_gold, uint16 in_platinum) {
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@@ -1190,17 +1190,17 @@ NPC* NPC::SpawnNPC(const char* spawncommand, const glm::vec4& position, Client*
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if (client) {
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// Notify client of spawn data
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client->Message(0, "New spawn:");
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client->Message(0, "Name: %s", npc->name);
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client->Message(0, "Race: %u", npc->race);
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client->Message(0, "Level: %u", npc->level);
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client->Message(0, "Material: %u", npc->texture);
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client->Message(0, "Current/Max HP: %i", npc->max_hp);
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client->Message(0, "Gender: %u", npc->gender);
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client->Message(0, "Class: %u", npc->class_);
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client->Message(0, "Weapon Item Number: %u/%u", npc->d_melee_texture1, npc->d_melee_texture2);
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client->Message(0, "MerchantID: %u", npc->MerchantType);
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client->Message(0, "Bodytype: %u", npc->bodytype);
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client->Message(Chat::White, "New spawn:");
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client->Message(Chat::White, "Name: %s", npc->name);
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client->Message(Chat::White, "Race: %u", npc->race);
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client->Message(Chat::White, "Level: %u", npc->level);
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client->Message(Chat::White, "Material: %u", npc->texture);
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client->Message(Chat::White, "Current/Max HP: %i", npc->max_hp);
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client->Message(Chat::White, "Gender: %u", npc->gender);
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client->Message(Chat::White, "Class: %u", npc->class_);
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client->Message(Chat::White, "Weapon Item Number: %u/%u", npc->d_melee_texture1, npc->d_melee_texture2);
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client->Message(Chat::White, "MerchantID: %u", npc->MerchantType);
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client->Message(Chat::White, "Bodytype: %u", npc->bodytype);
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}
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return npc;
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@@ -1471,7 +1471,7 @@ uint32 ZoneDatabase::AddNPCTypes(const char *zone, uint32 zone_version, Client *
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npc_type_id = results.LastInsertedID();
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if (client)
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client->Message(0, "%s npc_type ID %i created successfully!", numberlessName, npc_type_id);
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client->Message(Chat::White, "%s npc_type ID %i created successfully!", numberlessName, npc_type_id);
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return 1;
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}
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@@ -1694,7 +1694,7 @@ void NPC::PickPocket(Client* thief)
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return;
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}
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thief->Message(0, "This target's pockets are empty");
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thief->Message(Chat::White, "This target's pockets are empty");
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thief->SendPickPocketResponse(this, 0, PickPocketFailed);
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}
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