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https://github.com/EQEmu/Server.git
synced 2026-05-17 07:18:37 +00:00
Fill function calls using magic numbers
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+32
-32
@@ -1551,39 +1551,39 @@ void Mob::ShowStats(Client* client)
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}
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else if (IsCorpse()) {
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if (IsPlayerCorpse()) {
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client->Message(0, " CharID: %i PlayerCorpse: %i", CastToCorpse()->GetCharID(), CastToCorpse()->GetCorpseDBID());
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client->Message(Chat::White, " CharID: %i PlayerCorpse: %i", CastToCorpse()->GetCharID(), CastToCorpse()->GetCorpseDBID());
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}
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else {
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client->Message(0, " NPCCorpse", GetID());
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client->Message(Chat::White, " NPCCorpse", GetID());
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}
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}
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else {
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client->Message(0, " Level: %i AC: %i Class: %i Size: %1.1f Haste: %i", GetLevel(), ACSum(), GetClass(), GetSize(), GetHaste());
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client->Message(0, " HP: %i Max HP: %i",GetHP(), GetMaxHP());
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client->Message(0, " Mana: %i Max Mana: %i", GetMana(), GetMaxMana());
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client->Message(0, " Total ATK: %i Worn/Spell ATK (Cap %i): %i", GetATK(), RuleI(Character, ItemATKCap), GetATKBonus());
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client->Message(0, " STR: %i STA: %i DEX: %i AGI: %i INT: %i WIS: %i CHA: %i", GetSTR(), GetSTA(), GetDEX(), GetAGI(), GetINT(), GetWIS(), GetCHA());
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client->Message(0, " MR: %i PR: %i FR: %i CR: %i DR: %i Corruption: %i PhR: %i", GetMR(), GetPR(), GetFR(), GetCR(), GetDR(), GetCorrup(), GetPhR());
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client->Message(0, " Race: %i BaseRace: %i Texture: %i HelmTexture: %i Gender: %i BaseGender: %i", GetRace(), GetBaseRace(), GetTexture(), GetHelmTexture(), GetGender(), GetBaseGender());
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client->Message(Chat::White, " Level: %i AC: %i Class: %i Size: %1.1f Haste: %i", GetLevel(), ACSum(), GetClass(), GetSize(), GetHaste());
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client->Message(Chat::White, " HP: %i Max HP: %i",GetHP(), GetMaxHP());
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client->Message(Chat::White, " Mana: %i Max Mana: %i", GetMana(), GetMaxMana());
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client->Message(Chat::White, " Total ATK: %i Worn/Spell ATK (Cap %i): %i", GetATK(), RuleI(Character, ItemATKCap), GetATKBonus());
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client->Message(Chat::White, " STR: %i STA: %i DEX: %i AGI: %i INT: %i WIS: %i CHA: %i", GetSTR(), GetSTA(), GetDEX(), GetAGI(), GetINT(), GetWIS(), GetCHA());
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client->Message(Chat::White, " MR: %i PR: %i FR: %i CR: %i DR: %i Corruption: %i PhR: %i", GetMR(), GetPR(), GetFR(), GetCR(), GetDR(), GetCorrup(), GetPhR());
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client->Message(Chat::White, " Race: %i BaseRace: %i Texture: %i HelmTexture: %i Gender: %i BaseGender: %i", GetRace(), GetBaseRace(), GetTexture(), GetHelmTexture(), GetGender(), GetBaseGender());
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if (client->Admin() >= 100)
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client->Message(0, " EntityID: %i PetID: %i OwnerID: %i AIControlled: %i Targetted: %i", GetID(), GetPetID(), GetOwnerID(), IsAIControlled(), targeted);
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client->Message(Chat::White, " EntityID: %i PetID: %i OwnerID: %i AIControlled: %i Targetted: %i", GetID(), GetPetID(), GetOwnerID(), IsAIControlled(), targeted);
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if (IsNPC()) {
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NPC *n = CastToNPC();
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uint32 spawngroupid = 0;
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if(n->respawn2 != 0)
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spawngroupid = n->respawn2->SpawnGroupID();
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client->Message(0, " NPCID: %u SpawnGroupID: %u Grid: %i LootTable: %u FactionID: %i SpellsID: %u ", GetNPCTypeID(),spawngroupid, n->GetGrid(), n->GetLoottableID(), n->GetNPCFactionID(), n->GetNPCSpellsID());
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client->Message(0, " Accuracy: %i MerchantID: %i EmoteID: %i Runspeed: %.3f Walkspeed: %.3f", n->GetAccuracyRating(), n->MerchantType, n->GetEmoteID(), static_cast<float>(0.025f * n->GetRunspeed()), static_cast<float>(0.025f * n->GetWalkspeed()));
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client->Message(Chat::White, " NPCID: %u SpawnGroupID: %u Grid: %i LootTable: %u FactionID: %i SpellsID: %u ", GetNPCTypeID(),spawngroupid, n->GetGrid(), n->GetLoottableID(), n->GetNPCFactionID(), n->GetNPCSpellsID());
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client->Message(Chat::White, " Accuracy: %i MerchantID: %i EmoteID: %i Runspeed: %.3f Walkspeed: %.3f", n->GetAccuracyRating(), n->MerchantType, n->GetEmoteID(), static_cast<float>(0.025f * n->GetRunspeed()), static_cast<float>(0.025f * n->GetWalkspeed()));
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n->QueryLoot(client);
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}
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if (IsAIControlled()) {
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client->Message(0, " AggroRange: %1.0f AssistRange: %1.0f", GetAggroRange(), GetAssistRange());
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client->Message(Chat::White, " AggroRange: %1.0f AssistRange: %1.0f", GetAggroRange(), GetAssistRange());
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}
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client->Message(0, " compute_tohit: %i TotalToHit: %i", compute_tohit(EQEmu::skills::SkillHandtoHand), GetTotalToHit(EQEmu::skills::SkillHandtoHand, 0));
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client->Message(0, " compute_defense: %i TotalDefense: %i", compute_defense(), GetTotalDefense());
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client->Message(0, " offense: %i mitigation ac: %i", offense(EQEmu::skills::SkillHandtoHand), GetMitigationAC());
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client->Message(Chat::White, " compute_tohit: %i TotalToHit: %i", compute_tohit(EQEmu::skills::SkillHandtoHand), GetTotalToHit(EQEmu::skills::SkillHandtoHand, 0));
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client->Message(Chat::White, " compute_defense: %i TotalDefense: %i", compute_defense(), GetTotalDefense());
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client->Message(Chat::White, " offense: %i mitigation ac: %i", offense(EQEmu::skills::SkillHandtoHand), GetMitigationAC());
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}
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}
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@@ -1620,33 +1620,33 @@ void Mob::DoAnim(const int animnum, int type, bool ackreq, eqFilterType filter)
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void Mob::ShowBuffs(Client* client) {
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if(SPDAT_RECORDS <= 0)
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return;
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client->Message(0, "Buffs on: %s", this->GetName());
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client->Message(Chat::White, "Buffs on: %s", this->GetName());
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uint32 i;
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uint32 buff_count = GetMaxTotalSlots();
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for (i=0; i < buff_count; i++) {
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if (buffs[i].spellid != SPELL_UNKNOWN) {
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if (spells[buffs[i].spellid].buffdurationformula == DF_Permanent)
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client->Message(0, " %i: %s: Permanent", i, spells[buffs[i].spellid].name);
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client->Message(Chat::White, " %i: %s: Permanent", i, spells[buffs[i].spellid].name);
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else
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client->Message(0, " %i: %s: %i tics left", i, spells[buffs[i].spellid].name, buffs[i].ticsremaining);
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client->Message(Chat::White, " %i: %s: %i tics left", i, spells[buffs[i].spellid].name, buffs[i].ticsremaining);
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}
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}
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if (IsClient()){
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client->Message(0, "itembonuses:");
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client->Message(0, "Atk:%i Ac:%i HP(%i):%i Mana:%i", itembonuses.ATK, itembonuses.AC, itembonuses.HPRegen, itembonuses.HP, itembonuses.Mana);
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client->Message(0, "Str:%i Sta:%i Dex:%i Agi:%i Int:%i Wis:%i Cha:%i",
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client->Message(Chat::White, "itembonuses:");
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client->Message(Chat::White, "Atk:%i Ac:%i HP(%i):%i Mana:%i", itembonuses.ATK, itembonuses.AC, itembonuses.HPRegen, itembonuses.HP, itembonuses.Mana);
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client->Message(Chat::White, "Str:%i Sta:%i Dex:%i Agi:%i Int:%i Wis:%i Cha:%i",
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itembonuses.STR,itembonuses.STA,itembonuses.DEX,itembonuses.AGI,itembonuses.INT,itembonuses.WIS,itembonuses.CHA);
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client->Message(0, "SvMagic:%i SvFire:%i SvCold:%i SvPoison:%i SvDisease:%i",
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client->Message(Chat::White, "SvMagic:%i SvFire:%i SvCold:%i SvPoison:%i SvDisease:%i",
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itembonuses.MR,itembonuses.FR,itembonuses.CR,itembonuses.PR,itembonuses.DR);
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client->Message(0, "DmgShield:%i Haste:%i", itembonuses.DamageShield, itembonuses.haste );
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client->Message(0, "spellbonuses:");
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client->Message(0, "Atk:%i Ac:%i HP(%i):%i Mana:%i", spellbonuses.ATK, spellbonuses.AC, spellbonuses.HPRegen, spellbonuses.HP, spellbonuses.Mana);
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client->Message(0, "Str:%i Sta:%i Dex:%i Agi:%i Int:%i Wis:%i Cha:%i",
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client->Message(Chat::White, "DmgShield:%i Haste:%i", itembonuses.DamageShield, itembonuses.haste );
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client->Message(Chat::White, "spellbonuses:");
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client->Message(Chat::White, "Atk:%i Ac:%i HP(%i):%i Mana:%i", spellbonuses.ATK, spellbonuses.AC, spellbonuses.HPRegen, spellbonuses.HP, spellbonuses.Mana);
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client->Message(Chat::White, "Str:%i Sta:%i Dex:%i Agi:%i Int:%i Wis:%i Cha:%i",
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spellbonuses.STR,spellbonuses.STA,spellbonuses.DEX,spellbonuses.AGI,spellbonuses.INT,spellbonuses.WIS,spellbonuses.CHA);
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client->Message(0, "SvMagic:%i SvFire:%i SvCold:%i SvPoison:%i SvDisease:%i",
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client->Message(Chat::White, "SvMagic:%i SvFire:%i SvCold:%i SvPoison:%i SvDisease:%i",
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spellbonuses.MR,spellbonuses.FR,spellbonuses.CR,spellbonuses.PR,spellbonuses.DR);
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client->Message(0, "DmgShield:%i Haste:%i", spellbonuses.DamageShield, spellbonuses.haste );
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client->Message(Chat::White, "DmgShield:%i Haste:%i", spellbonuses.DamageShield, spellbonuses.haste );
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}
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}
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@@ -1654,15 +1654,15 @@ void Mob::ShowBuffList(Client* client) {
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if(SPDAT_RECORDS <= 0)
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return;
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client->Message(0, "Buffs on: %s", this->GetCleanName());
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client->Message(Chat::White, "Buffs on: %s", this->GetCleanName());
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uint32 i;
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uint32 buff_count = GetMaxTotalSlots();
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for (i = 0; i < buff_count; i++) {
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if (buffs[i].spellid != SPELL_UNKNOWN) {
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if (spells[buffs[i].spellid].buffdurationformula == DF_Permanent)
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client->Message(0, " %i: %s: Permanent", i, spells[buffs[i].spellid].name);
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client->Message(Chat::White, " %i: %s: Permanent", i, spells[buffs[i].spellid].name);
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else
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client->Message(0, " %i: %s: %i tics left", i, spells[buffs[i].spellid].name, buffs[i].ticsremaining);
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client->Message(Chat::White, " %i: %s: %i tics left", i, spells[buffs[i].spellid].name, buffs[i].ticsremaining);
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}
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}
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}
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