Fill function calls using magic numbers

This commit is contained in:
Akkadius
2019-08-11 00:27:04 -05:00
parent a28ea6419f
commit 665efe09f3
30 changed files with 1572 additions and 1572 deletions
+8 -8
View File
@@ -1371,7 +1371,7 @@ void Corpse::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
void Corpse::QueryLoot(Client* to) {
int x = 0, y = 0; // x = visible items, y = total items
to->Message(0, "Coin: %ip, %ig, %is, %ic", platinum, gold, silver, copper);
to->Message(Chat::White, "Coin: %ip, %ig, %is, %ic", platinum, gold, silver, copper);
ItemList::iterator cur,end;
cur = itemlist.begin();
@@ -1405,19 +1405,19 @@ void Corpse::QueryLoot(Client* to) {
const EQEmu::ItemData* item = database.GetItem(sitem->item_id);
if (item)
to->Message(0, "LootSlot: %i Item: %s (%d), Count: %i", sitem->lootslot, item->Name, item->ID, sitem->charges);
to->Message(Chat::White, "LootSlot: %i Item: %s (%d), Count: %i", sitem->lootslot, item->Name, item->ID, sitem->charges);
else
to->Message(0, "Error: 0x%04x", sitem->item_id);
to->Message(Chat::White, "Error: 0x%04x", sitem->item_id);
y++;
}
}
if (IsPlayerCorpse()) {
to->Message(0, "%i visible %s (%i total) on %s (DBID: %i).", x, x==1?"item":"items", y, this->GetName(), this->GetCorpseDBID());
to->Message(Chat::White, "%i visible %s (%i total) on %s (DBID: %i).", x, x==1?"item":"items", y, this->GetName(), this->GetCorpseDBID());
}
else {
to->Message(0, "%i %s on %s.", y, y==1?"item":"items", this->GetName());
to->Message(Chat::White, "%i %s on %s.", y, y==1?"item":"items", this->GetName());
}
}
@@ -1434,7 +1434,7 @@ bool Corpse::Summon(Client* client, bool spell, bool CheckDistance) {
is_corpse_changed = true;
}
else {
client->Message(0, "Corpse is too far away.");
client->Message(Chat::White, "Corpse is too far away.");
return false;
}
}
@@ -1449,14 +1449,14 @@ bool Corpse::Summon(Client* client, bool spell, bool CheckDistance) {
is_corpse_changed = true;
}
else {
client->Message(0, "Corpse is too far away.");
client->Message(Chat::White, "Corpse is too far away.");
return false;
}
consented = true;
}
}
if(!consented) {
client->Message(0, "You do not have permission to move this corpse.");
client->Message(Chat::White, "You do not have permission to move this corpse.");
return false;
}
}