mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-11 07:38:36 +00:00
Fill function calls using magic numbers
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+24
-24
@@ -3845,7 +3845,7 @@ void Client::SendRules(Client* client)
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auto lines = SplitString(rules, '\n');
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for (auto&& e : lines)
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client->Message(0, "%s", e.c_str());
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client->Message(Chat::White, "%s", e.c_str());
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}
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void Client::SetEndurance(int32 newEnd)
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@@ -5748,7 +5748,7 @@ void Client::ProcessInspectRequest(Client* requestee, Client* requester) {
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strcpy(insr->text, requestee->GetInspectMessage().text);
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// There could be an OP for this..or not... (Ti clients are not processed here..this message is generated client-side)
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if(requestee->IsClient() && (requestee != requester)) { requestee->Message(0, "%s is looking at your equipment...", requester->GetName()); }
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if(requestee->IsClient() && (requestee != requester)) { requestee->Message(Chat::White, "%s is looking at your equipment...", requester->GetName()); }
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requester->QueuePacket(outapp); // Send answer to requester
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safe_delete(outapp);
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@@ -6855,30 +6855,30 @@ void Client::SendStatsWindow(Client* client, bool use_window)
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}
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client->Message(Chat::Yellow, "~~~~~ %s %s ~~~~~", GetCleanName(), GetLastName());
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client->Message(0, " Level: %i Class: %i Race: %i DS: %i/%i Size: %1.1f Weight: %.1f/%d ", GetLevel(), GetClass(), GetRace(), GetDS(), RuleI(Character, ItemDamageShieldCap), GetSize(), (float)CalcCurrentWeight() / 10.0f, GetSTR());
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client->Message(0, " HP: %i/%i HP Regen: %i/%i",GetHP(), GetMaxHP(), CalcHPRegen(), CalcHPRegenCap());
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client->Message(0, " compute_tohit: %i TotalToHit: %i", compute_tohit(skill), GetTotalToHit(skill, 0));
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client->Message(0, " compute_defense: %i TotalDefense: %i", compute_defense(), GetTotalDefense());
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client->Message(0, " offense: %i mitigation ac: %i", offense(skill), GetMitigationAC());
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client->Message(Chat::White, " Level: %i Class: %i Race: %i DS: %i/%i Size: %1.1f Weight: %.1f/%d ", GetLevel(), GetClass(), GetRace(), GetDS(), RuleI(Character, ItemDamageShieldCap), GetSize(), (float)CalcCurrentWeight() / 10.0f, GetSTR());
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client->Message(Chat::White, " HP: %i/%i HP Regen: %i/%i",GetHP(), GetMaxHP(), CalcHPRegen(), CalcHPRegenCap());
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client->Message(Chat::White, " compute_tohit: %i TotalToHit: %i", compute_tohit(skill), GetTotalToHit(skill, 0));
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client->Message(Chat::White, " compute_defense: %i TotalDefense: %i", compute_defense(), GetTotalDefense());
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client->Message(Chat::White, " offense: %i mitigation ac: %i", offense(skill), GetMitigationAC());
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if(CalcMaxMana() > 0)
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client->Message(0, " Mana: %i/%i Mana Regen: %i/%i", GetMana(), GetMaxMana(), CalcManaRegen(), CalcManaRegenCap());
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client->Message(0, " End.: %i/%i End. Regen: %i/%i",GetEndurance(), GetMaxEndurance(), CalcEnduranceRegen(), CalcEnduranceRegenCap());
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client->Message(0, " ATK: %i Worn/Spell ATK %i/%i Server Side ATK: %i", GetTotalATK(), RuleI(Character, ItemATKCap), GetATKBonus(), GetATK());
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client->Message(0, " Haste: %i / %i (Item: %i + Spell: %i + Over: %i)", GetHaste(), RuleI(Character, HasteCap), itembonuses.haste, spellbonuses.haste + spellbonuses.hastetype2, spellbonuses.hastetype3 + ExtraHaste);
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client->Message(0, " STR: %i STA: %i DEX: %i AGI: %i INT: %i WIS: %i CHA: %i", GetSTR(), GetSTA(), GetDEX(), GetAGI(), GetINT(), GetWIS(), GetCHA());
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client->Message(0, " hSTR: %i hSTA: %i hDEX: %i hAGI: %i hINT: %i hWIS: %i hCHA: %i", GetHeroicSTR(), GetHeroicSTA(), GetHeroicDEX(), GetHeroicAGI(), GetHeroicINT(), GetHeroicWIS(), GetHeroicCHA());
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client->Message(0, " MR: %i PR: %i FR: %i CR: %i DR: %i Corruption: %i PhR: %i", GetMR(), GetPR(), GetFR(), GetCR(), GetDR(), GetCorrup(), GetPhR());
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client->Message(0, " hMR: %i hPR: %i hFR: %i hCR: %i hDR: %i hCorruption: %i", GetHeroicMR(), GetHeroicPR(), GetHeroicFR(), GetHeroicCR(), GetHeroicDR(), GetHeroicCorrup());
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client->Message(0, " Shielding: %i Spell Shield: %i DoT Shielding: %i Stun Resist: %i Strikethrough: %i Avoidance: %i Accuracy: %i Combat Effects: %i", GetShielding(), GetSpellShield(), GetDoTShield(), GetStunResist(), GetStrikeThrough(), GetAvoidance(), GetAccuracy(), GetCombatEffects());
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client->Message(0, " Heal Amt.: %i Spell Dmg.: %i Clairvoyance: %i DS Mitigation: %i", GetHealAmt(), GetSpellDmg(), GetClair(), GetDSMit());
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client->Message(Chat::White, " Mana: %i/%i Mana Regen: %i/%i", GetMana(), GetMaxMana(), CalcManaRegen(), CalcManaRegenCap());
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client->Message(Chat::White, " End.: %i/%i End. Regen: %i/%i",GetEndurance(), GetMaxEndurance(), CalcEnduranceRegen(), CalcEnduranceRegenCap());
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client->Message(Chat::White, " ATK: %i Worn/Spell ATK %i/%i Server Side ATK: %i", GetTotalATK(), RuleI(Character, ItemATKCap), GetATKBonus(), GetATK());
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client->Message(Chat::White, " Haste: %i / %i (Item: %i + Spell: %i + Over: %i)", GetHaste(), RuleI(Character, HasteCap), itembonuses.haste, spellbonuses.haste + spellbonuses.hastetype2, spellbonuses.hastetype3 + ExtraHaste);
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client->Message(Chat::White, " STR: %i STA: %i DEX: %i AGI: %i INT: %i WIS: %i CHA: %i", GetSTR(), GetSTA(), GetDEX(), GetAGI(), GetINT(), GetWIS(), GetCHA());
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client->Message(Chat::White, " hSTR: %i hSTA: %i hDEX: %i hAGI: %i hINT: %i hWIS: %i hCHA: %i", GetHeroicSTR(), GetHeroicSTA(), GetHeroicDEX(), GetHeroicAGI(), GetHeroicINT(), GetHeroicWIS(), GetHeroicCHA());
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client->Message(Chat::White, " MR: %i PR: %i FR: %i CR: %i DR: %i Corruption: %i PhR: %i", GetMR(), GetPR(), GetFR(), GetCR(), GetDR(), GetCorrup(), GetPhR());
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client->Message(Chat::White, " hMR: %i hPR: %i hFR: %i hCR: %i hDR: %i hCorruption: %i", GetHeroicMR(), GetHeroicPR(), GetHeroicFR(), GetHeroicCR(), GetHeroicDR(), GetHeroicCorrup());
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client->Message(Chat::White, " Shielding: %i Spell Shield: %i DoT Shielding: %i Stun Resist: %i Strikethrough: %i Avoidance: %i Accuracy: %i Combat Effects: %i", GetShielding(), GetSpellShield(), GetDoTShield(), GetStunResist(), GetStrikeThrough(), GetAvoidance(), GetAccuracy(), GetCombatEffects());
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client->Message(Chat::White, " Heal Amt.: %i Spell Dmg.: %i Clairvoyance: %i DS Mitigation: %i", GetHealAmt(), GetSpellDmg(), GetClair(), GetDSMit());
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if(GetClass() == BARD)
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client->Message(0, " Singing: %i Brass: %i String: %i Percussion: %i Wind: %i", GetSingMod(), GetBrassMod(), GetStringMod(), GetPercMod(), GetWindMod());
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client->Message(Chat::White, " Singing: %i Brass: %i String: %i Percussion: %i Wind: %i", GetSingMod(), GetBrassMod(), GetStringMod(), GetPercMod(), GetWindMod());
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Extra_Info:
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client->Message(0, " BaseRace: %i Gender: %i BaseGender: %i Texture: %i HelmTexture: %i", GetBaseRace(), GetGender(), GetBaseGender(), GetTexture(), GetHelmTexture());
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client->Message(Chat::White, " BaseRace: %i Gender: %i BaseGender: %i Texture: %i HelmTexture: %i", GetBaseRace(), GetGender(), GetBaseGender(), GetTexture(), GetHelmTexture());
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if (client->Admin() >= 100) {
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client->Message(0, " CharID: %i EntityID: %i PetID: %i OwnerID: %i AIControlled: %i Targetted: %i", CharacterID(), GetID(), GetPetID(), GetOwnerID(), IsAIControlled(), targeted);
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client->Message(Chat::White, " CharID: %i EntityID: %i PetID: %i OwnerID: %i AIControlled: %i Targetted: %i", CharacterID(), GetID(), GetPetID(), GetOwnerID(), IsAIControlled(), targeted);
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}
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}
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@@ -7248,17 +7248,17 @@ void Client::ShowXTargets(Client *c)
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return;
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for(int i = 0; i < GetMaxXTargets(); ++i)
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c->Message(0, "Xtarget Slot: %i, Type: %2i, ID: %4i, Name: %s", i, XTargets[i].Type, XTargets[i].ID, XTargets[i].Name);
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c->Message(Chat::White, "Xtarget Slot: %i, Type: %2i, ID: %4i, Name: %s", i, XTargets[i].Type, XTargets[i].ID, XTargets[i].Name);
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auto &list = GetXTargetAutoMgr()->get_list();
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// yeah, I kept having to do something for debugging to tell if managers were the same object or not :P
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// so lets use the address as an "ID"
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c->Message(0, "XTargetAutoMgr ID %p size %d", GetXTargetAutoMgr(), list.size());
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c->Message(Chat::White, "XTargetAutoMgr ID %p size %d", GetXTargetAutoMgr(), list.size());
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int count = 0;
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for (auto &e : list) {
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c->Message(0, "spawn id %d count %d", e.spawn_id, e.count);
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c->Message(Chat::White, "spawn id %d count %d", e.spawn_id, e.count);
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count++;
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if (count == 20) { // lets not spam too many ...
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c->Message(0, " ... ");
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c->Message(Chat::White, " ... ");
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break;
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}
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}
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