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Combine GatherGroupSpellTargets and GatherSpellTargets
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+1
-2
@@ -455,8 +455,7 @@ public:
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{ return Mob::Attack(other, Hand, FromRiposte, IsStrikethrough, IsFromSpell, opts); }
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void DoAttackRounds(Mob* target, int hand);
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std::vector<Mob*> GatherGroupSpellTargets(Mob* target = nullptr, bool noClients = false, bool noBots = false);
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std::vector<Mob*> GatherSpellTargets(bool entireRaid = false, bool noClients = false, bool noBots = false, bool noPets = false);
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std::vector<Mob*> GatherSpellTargets(bool entireRaid = false, Mob* target = nullptr, bool noClients = false, bool noBots = false, bool noPets = false);
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bool PrecastChecks(Mob* tar, uint16 spellType);
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bool CastChecks(uint16 spell_id, Mob* tar, uint16 spellType, bool doPrechecks = false, bool AECheck = false);
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