[Cleanup] Remove LoadSpawn2() and PopulateZoneSpawnListClose() from spawn2.cpp/zonedb.h (#3344)

# Notes
- These are unused.
This commit is contained in:
Alex King
2023-05-24 23:42:20 -04:00
committed by GitHub
parent 290c58741e
commit 65fd323eab
2 changed files with 0 additions and 141 deletions
-2
View File
@@ -527,8 +527,6 @@ public:
bool LoadSpawnGroups(const char* zone_name, uint16 version, SpawnGroupList* spawn_group_list);
bool LoadSpawnGroupsByID(int spawn_group_id, SpawnGroupList* spawn_group_list);
bool PopulateZoneSpawnList(uint32 zoneid, LinkedList<Spawn2*> &spawn2_list, int16 version);
bool PopulateZoneSpawnListClose(uint32 zoneid, LinkedList<Spawn2*> &spawn2_list, int16 version, const glm::vec4& client_position, uint32 repop_distance);
Spawn2* LoadSpawn2(LinkedList<Spawn2*> &spawn2_list, uint32 spawn2id, uint32 timeleft);
bool CreateSpawn2(Client *c, uint32 spawngroup, const char* zone, const glm::vec4& position, uint32 respawn, uint32 variance, uint16 condition, int16 cond_value);
void UpdateRespawnTime(uint32 id, uint16 instance_id,uint32 timeleft);
uint32 GetSpawnTimeLeft(uint32 id, uint16 instance_id);