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[Cleanup] Remove LoadSpawn2() and PopulateZoneSpawnListClose() from spawn2.cpp/zonedb.h (#3344)
# Notes - These are unused.
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@@ -527,8 +527,6 @@ public:
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bool LoadSpawnGroups(const char* zone_name, uint16 version, SpawnGroupList* spawn_group_list);
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bool LoadSpawnGroupsByID(int spawn_group_id, SpawnGroupList* spawn_group_list);
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bool PopulateZoneSpawnList(uint32 zoneid, LinkedList<Spawn2*> &spawn2_list, int16 version);
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bool PopulateZoneSpawnListClose(uint32 zoneid, LinkedList<Spawn2*> &spawn2_list, int16 version, const glm::vec4& client_position, uint32 repop_distance);
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Spawn2* LoadSpawn2(LinkedList<Spawn2*> &spawn2_list, uint32 spawn2id, uint32 timeleft);
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bool CreateSpawn2(Client *c, uint32 spawngroup, const char* zone, const glm::vec4& position, uint32 respawn, uint32 variance, uint16 condition, int16 cond_value);
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void UpdateRespawnTime(uint32 id, uint16 instance_id,uint32 timeleft);
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uint32 GetSpawnTimeLeft(uint32 id, uint16 instance_id);
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