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Removed use of initializer lists. so less pretty
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5115a29bb7
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@ -4558,7 +4558,7 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app)
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}
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// Update internal state
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m_Delta = {ppu->delta_x, ppu->delta_y, ppu->delta_z, ppu->delta_heading};
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m_Delta = xyz_heading(ppu->delta_x, ppu->delta_y, ppu->delta_z, ppu->delta_heading);
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if(IsTracking() && ((m_Position.m_X!=ppu->x_pos) || (m_Position.m_Y!=ppu->y_pos))){
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if(MakeRandomFloat(0, 100) < 70)//should be good
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@ -543,7 +543,7 @@ bool Client::Process() {
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else
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{
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animation = 0;
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m_Delta = {0.0f, 0.0f, 0.0f, m_Delta.m_Heading};
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m_Delta = xyz_heading(0.0f, 0.0f, 0.0f, m_Delta.m_Heading);
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SendPosUpdate(2);
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}
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}
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@ -2944,7 +2944,7 @@ void Mob::TriggerDefensiveProcs(const ItemInst* weapon, Mob *on, uint16 hand, in
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}
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void Mob::SetDeltas(float dx, float dy, float dz, float dh) {
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m_Delta = {dx,dy,dz,dh};
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m_Delta = xyz_heading(dx,dy,dz,dh);
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}
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void Mob::SetEntityVariable(const char *id, const char *m_var)
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@ -6,7 +6,7 @@ xy_location::xy_location(float x, float y) :
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}
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const xy_location xy_location::operator -(const xy_location& rhs) {
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xy_location minus{m_X - rhs.m_X, m_Y - rhs.m_Y};
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xy_location minus(m_X - rhs.m_X, m_Y - rhs.m_Y);
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return minus;
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}
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@ -54,23 +54,23 @@ xyz_heading::xyz_heading(const xy_location locationDir, float z, float heading)
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}
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xyz_heading::operator xyz_location() const {
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return xyz_location{m_X,m_Y,m_Z};
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return xyz_location(m_X,m_Y,m_Z);
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}
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xyz_heading::operator xy_location() const {
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return xy_location{m_X,m_Y};
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return xy_location(m_X,m_Y);
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}
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const xyz_heading xyz_heading::operator +(const xyz_location& rhs) {
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return xyz_heading{m_X + rhs.m_X, m_Y + rhs.m_Y, m_Z + rhs.m_Z, m_Heading};
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return xyz_heading(m_X + rhs.m_X, m_Y + rhs.m_Y, m_Z + rhs.m_Z, m_Heading);
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}
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const xyz_heading xyz_heading::operator +(const xy_location& rhs) {
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return xyz_heading{m_X + rhs.m_X, m_Y + rhs.m_Y, m_Z, m_Heading};
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return xyz_heading(m_X + rhs.m_X, m_Y + rhs.m_Y, m_Z, m_Heading);
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}
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const xyz_heading xyz_heading::operator -(const xyz_location& rhs) {
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return xyz_heading{m_X - rhs.m_X, m_Y - rhs.m_Y, m_Z - rhs.m_Z, m_Heading};
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return xyz_heading(m_X - rhs.m_X, m_Y - rhs.m_Y, m_Z - rhs.m_Z, m_Heading);
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}
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@ -87,11 +87,11 @@ xyz_location::xyz_location(double x, double y, double z) :
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}
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xyz_location::operator xy_location() const {
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return xy_location{m_X, m_Y};
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return xy_location(m_X, m_Y);
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}
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const xyz_location xyz_location::operator -(const xyz_location& rhs) {
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return xyz_location{m_X - rhs.m_X, m_Y - rhs.m_Y, m_Z - rhs.m_Z};
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return xyz_location(m_X - rhs.m_X, m_Y - rhs.m_Y, m_Z - rhs.m_Z);
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}
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void xyz_location::ABS_XYZ(void) {
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@ -718,7 +718,7 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, float speed, b
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SetMoving(true);
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moved=true;
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m_Delta = {m_Position.m_X - nx, m_Position.m_Y - ny, m_Position.m_Z - nz, 0.0f};
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m_Delta = xyz_heading(m_Position.m_X - nx, m_Position.m_Y - ny, m_Position.m_Z - nz, 0.0f);
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if (IsClient())
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SendPosUpdate(1);
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@ -842,7 +842,7 @@ bool Mob::CalculateNewPosition(float x, float y, float z, float speed, bool chec
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tar_ndx=0;
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this->SetMoving(true);
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moved=true;
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m_Delta = {m_Position.m_X - nx, m_Position.m_Y - ny, m_Position.m_Z - nz, 0.0f};
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m_Delta = xyz_heading(m_Position.m_X - nx, m_Position.m_Y - ny, m_Position.m_Z - nz, 0.0f);
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SendPosUpdate();
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}
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tar_ndx++;
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