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Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead.
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@@ -586,7 +586,7 @@ void Client::FinishTrade(Mob* tradingWith, ServerPacket* qspack, bool finalizer)
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quest_npc = true;
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}
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std::vector<void*> item_list;
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std::vector<EQEmu::Any> item_list;
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uint32 items[4] = { 0 };
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for(int i = EmuConstants::TRADE_BEGIN; i <= EmuConstants::TRADE_NPC_END; ++i) {
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ItemInst *inst = m_inv.GetItem(i);
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