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Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead.
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@@ -149,7 +149,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
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ItemInst *aug = tobe_auged->GetAugment(slot);
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if(aug) {
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std::vector<void*> args;
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std::vector<EQEmu::Any> args;
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args.push_back(aug);
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parse->EventItem(EVENT_AUGMENT_ITEM, user, tobe_auged, nullptr, "", slot, &args);
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@@ -171,7 +171,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
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const uint32 id = auged_with->GetID();
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ItemInst *aug = tobe_auged->GetAugment(in_augment->augment_slot);
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if(aug) {
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std::vector<void*> args;
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std::vector<EQEmu::Any> args;
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args.push_back(aug);
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parse->EventItem(EVENT_UNAUGMENT_ITEM, user, tobe_auged, nullptr, "", slot, &args);
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