mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-04 02:06:50 +00:00
Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead.
This commit is contained in:
@@ -51,15 +51,15 @@ public:
|
||||
bool ItemHasQuestSub(ItemInst *itm, QuestEventID evt);
|
||||
|
||||
int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers = nullptr);
|
||||
std::vector<EQEmu::Any> *extra_pointers = nullptr);
|
||||
int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers = nullptr);
|
||||
std::vector<EQEmu::Any> *extra_pointers = nullptr);
|
||||
int EventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers = nullptr);
|
||||
std::vector<EQEmu::Any> *extra_pointers = nullptr);
|
||||
int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers = nullptr);
|
||||
std::vector<EQEmu::Any> *extra_pointers = nullptr);
|
||||
int EventEncounter(QuestEventID evt, std::string encounter_name, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers = nullptr);
|
||||
std::vector<EQEmu::Any> *extra_pointers = nullptr);
|
||||
|
||||
void GetErrors(std::list<std::string> &err);
|
||||
|
||||
@@ -69,10 +69,10 @@ private:
|
||||
bool PlayerHasQuestSubLocal(QuestEventID evt);
|
||||
bool PlayerHasQuestSubGlobal(QuestEventID evt);
|
||||
|
||||
int EventNPCLocal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data, std::vector<void*> *extra_pointers);
|
||||
int EventNPCGlobal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data, std::vector<void*> *extra_pointers);
|
||||
int EventPlayerLocal(QuestEventID evt, Client *client, std::string data, uint32 extra_data, std::vector<void*> *extra_pointers);
|
||||
int EventPlayerGlobal(QuestEventID evt, Client *client, std::string data, uint32 extra_data, std::vector<void*> *extra_pointers);
|
||||
int EventNPCLocal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data, std::vector<EQEmu::Any> *extra_pointers);
|
||||
int EventNPCGlobal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data, std::vector<EQEmu::Any> *extra_pointers);
|
||||
int EventPlayerLocal(QuestEventID evt, Client *client, std::string data, uint32 extra_data, std::vector<EQEmu::Any> *extra_pointers);
|
||||
int EventPlayerGlobal(QuestEventID evt, Client *client, std::string data, uint32 extra_data, std::vector<EQEmu::Any> *extra_pointers);
|
||||
|
||||
QuestInterface *GetQIByNPCQuest(uint32 npcid, std::string &filename);
|
||||
QuestInterface *GetQIByGlobalNPCQuest(std::string &filename);
|
||||
@@ -83,13 +83,13 @@ private:
|
||||
QuestInterface *GetQIByEncounterQuest(std::string encounter_name, std::string &filename);
|
||||
|
||||
int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers);
|
||||
std::vector<EQEmu::Any> *extra_pointers);
|
||||
int DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers);
|
||||
std::vector<EQEmu::Any> *extra_pointers);
|
||||
int DispatchEventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers);
|
||||
std::vector<EQEmu::Any> *extra_pointers);
|
||||
int DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers);
|
||||
std::vector<EQEmu::Any> *extra_pointers);
|
||||
|
||||
std::map<uint32, QuestInterface*> _interfaces;
|
||||
std::map<uint32, std::string> _extensions;
|
||||
|
||||
Reference in New Issue
Block a user