Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead.

This commit is contained in:
KimLS
2014-08-25 22:59:52 -07:00
parent 24825677dc
commit 6597967acd
17 changed files with 246 additions and 245 deletions
+12 -11
View File
@@ -20,6 +20,7 @@
#define _EQE_QUESTINTERFACE_H
#include "../common/types.h"
#include "../common/any.h"
#include "event_codes.h"
class ItemInst;
@@ -29,19 +30,19 @@ class NPC;
class QuestInterface {
public:
virtual int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) { return 0; }
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
virtual int EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) { return 0; }
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
virtual int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) { return 0; }
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
virtual int EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) { return 0; }
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
virtual int EventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) { return 0; }
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<void*> *extra_pointers) { return 0; }
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
virtual int EventEncounter(QuestEventID evt, std::string encounter_name, uint32 extra_data,
std::vector<void*> *extra_pointers) { return 0; }
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
virtual bool HasQuestSub(uint32 npcid, QuestEventID evt) { return false; }
virtual bool HasGlobalQuestSub(QuestEventID evt) { return false; }
@@ -60,13 +61,13 @@ public:
virtual void LoadEncounterScript(std::string filename, std::string encounter_name) { }
virtual int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) { return 0; }
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
virtual int DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) { return 0; }
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
virtual int DispatchEventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) { return 0; }
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
virtual int DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<void*> *extra_pointers) { return 0; }
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
virtual void AddVar(std::string name, std::string val) { }
virtual std::string GetVar(std::string name) { return std::string(); }