Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead.

This commit is contained in:
KimLS
2014-08-25 22:59:52 -07:00
parent 24825677dc
commit 6597967acd
17 changed files with 246 additions and 245 deletions
+1 -1
View File
@@ -465,7 +465,7 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
char buf[10];
snprintf(buf, 9, "%u", m_inst->GetItem()->ID);
buf[9] = '\0';
std::vector<void*> args;
std::vector<EQEmu::Any> args;
args.push_back(m_inst);
parse->EventPlayer(EVENT_PLAYER_PICKUP, sender, buf, 0, &args);