mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-10 02:31:03 +00:00
Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead.
This commit is contained in:
+1
-1
@@ -465,7 +465,7 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
|
||||
char buf[10];
|
||||
snprintf(buf, 9, "%u", m_inst->GetItem()->ID);
|
||||
buf[9] = '\0';
|
||||
std::vector<void*> args;
|
||||
std::vector<EQEmu::Any> args;
|
||||
args.push_back(m_inst);
|
||||
parse->EventPlayer(EVENT_PLAYER_PICKUP, sender, buf, 0, &args);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user