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https://github.com/EQEmu/Server.git
synced 2026-05-17 03:08:26 +00:00
Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead.
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+16
-16
@@ -28,19 +28,19 @@ public:
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~LuaParser();
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virtual int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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std::vector<EQEmu::Any> *extra_pointers);
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virtual int EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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std::vector<EQEmu::Any> *extra_pointers);
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virtual int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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std::vector<EQEmu::Any> *extra_pointers);
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virtual int EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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std::vector<EQEmu::Any> *extra_pointers);
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virtual int EventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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std::vector<EQEmu::Any> *extra_pointers);
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virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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std::vector<EQEmu::Any> *extra_pointers);
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virtual int EventEncounter(QuestEventID evt, std::string encounter_name, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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std::vector<EQEmu::Any> *extra_pointers);
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virtual bool HasQuestSub(uint32 npc_id, QuestEventID evt);
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virtual bool HasGlobalQuestSub(QuestEventID evt);
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@@ -65,25 +65,25 @@ public:
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virtual uint32 GetIdentifier() { return 0xb0712acc; }
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virtual int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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std::vector<EQEmu::Any> *extra_pointers);
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virtual int DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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std::vector<EQEmu::Any> *extra_pointers);
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virtual int DispatchEventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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std::vector<EQEmu::Any> *extra_pointers);
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virtual int DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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std::vector<EQEmu::Any> *extra_pointers);
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private:
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int _EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers, luabind::adl::object *l_func = nullptr);
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std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
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int _EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers, luabind::adl::object *l_func = nullptr);
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std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
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int _EventItem(std::string package_name, QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data,
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uint32 extra_data, std::vector<void*> *extra_pointers, luabind::adl::object *l_func = nullptr);
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uint32 extra_data, std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
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int _EventSpell(std::string package_name, QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
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std::vector<void*> *extra_pointers, luabind::adl::object *l_func = nullptr);
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std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
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int _EventEncounter(std::string package_name, QuestEventID evt, std::string encounter_name, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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std::vector<EQEmu::Any> *extra_pointers);
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void LoadScript(std::string filename, std::string package_name);
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bool HasFunction(std::string function, std::string package_name);
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