Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead.

This commit is contained in:
KimLS
2014-08-25 22:59:52 -07:00
parent 24825677dc
commit 6597967acd
17 changed files with 246 additions and 245 deletions
+2 -2
View File
@@ -357,7 +357,7 @@ void Client::GoFish()
}
}
std::vector<void*> args;
std::vector<EQEmu::Any> args;
args.push_back(inst);
parse->EventPlayer(EVENT_FISH_SUCCESS, this, "", inst != nullptr ? inst->GetItem()->ID : 0, &args);
}
@@ -471,7 +471,7 @@ void Client::ForageItem(bool guarantee) {
}
}
std::vector<void*> args;
std::vector<EQEmu::Any> args;
args.push_back(inst);
parse->EventPlayer(EVENT_FORAGE_SUCCESS, this, "", inst ? inst->GetItem()->ID : 0, &args);