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https://github.com/EQEmu/Server.git
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Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead.
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+2
-2
@@ -357,7 +357,7 @@ void Client::GoFish()
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}
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}
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std::vector<void*> args;
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std::vector<EQEmu::Any> args;
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args.push_back(inst);
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parse->EventPlayer(EVENT_FISH_SUCCESS, this, "", inst != nullptr ? inst->GetItem()->ID : 0, &args);
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}
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@@ -471,7 +471,7 @@ void Client::ForageItem(bool guarantee) {
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}
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}
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std::vector<void*> args;
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std::vector<EQEmu::Any> args;
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args.push_back(inst);
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parse->EventPlayer(EVENT_FORAGE_SUCCESS, this, "", inst ? inst->GetItem()->ID : 0, &args);
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