Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead.

This commit is contained in:
KimLS
2014-08-25 22:59:52 -07:00
parent 24825677dc
commit 6597967acd
17 changed files with 246 additions and 245 deletions
+1 -1
View File
@@ -1164,7 +1164,7 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app)
strcpy(corpse_name, orgname);
snprintf(buf, 87, "%d %d %s", inst->GetItem()->ID, inst->GetCharges(), EntityList::RemoveNumbers(corpse_name));
buf[87] = '\0';
std::vector<void*> args;
std::vector<EQEmu::Any> args;
args.push_back(inst);
args.push_back(this);
parse->EventPlayer(EVENT_LOOT, client, buf, 0, &args);