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Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead.
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@@ -1164,7 +1164,7 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app)
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strcpy(corpse_name, orgname);
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snprintf(buf, 87, "%d %d %s", inst->GetItem()->ID, inst->GetCharges(), EntityList::RemoveNumbers(corpse_name));
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buf[87] = '\0';
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std::vector<void*> args;
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std::vector<EQEmu::Any> args;
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args.push_back(inst);
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args.push_back(this);
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parse->EventPlayer(EVENT_LOOT, client, buf, 0, &args);
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