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Tweaks to how resend is calculated to help our friends with smoke signal connections
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@@ -78,8 +78,6 @@ namespace EQ
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sent_bytes = 0;
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recv_packets = 0;
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sent_packets = 0;
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total_ping = 0;
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total_acks = 0;
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min_ping = 0xFFFFFFFFFFFFFFFFUL;
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max_ping = 0;
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created = Clock::now();
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@@ -89,8 +87,6 @@ namespace EQ
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uint64_t sent_bytes;
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uint64_t recv_packets;
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uint64_t sent_packets;
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uint64_t total_ping;
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uint64_t total_acks;
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uint64_t min_ping;
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uint64_t max_ping;
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uint64_t last_ping;
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@@ -209,10 +205,10 @@ namespace EQ
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DaybreakConnectionManagerOptions() {
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max_connection_count = 0;
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keepalive_delay_ms = 9000;
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resend_delay_ms = 50;
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resend_delay_factor = 1.5;
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resend_delay_min = 50;
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resend_delay_max = 500;
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resend_delay_ms = 300;
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resend_delay_factor = 1.3;
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resend_delay_min = 100;
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resend_delay_max = 2000;
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connect_delay_ms = 500;
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stale_connection_ms = 90000;
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connect_stale_ms = 5000;
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