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Bot Rework
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@@ -628,7 +628,7 @@ private:
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Client* GetBotOwnerByBotID(const uint32 bot_id);
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std::list<Bot*> GetBotsByBotOwnerCharacterID(uint32 botOwnerCharacterID);
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bool Bot_AICheckCloseBeneficialSpells(Bot* caster, uint8 iChance, float iRange, uint32 iSpellTypes); // TODO: Evaluate this closesly in hopes to eliminate
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bool Bot_AICheckCloseBeneficialSpells(Bot* caster, uint8 iChance, float iRange, uint16 spellType); // TODO: Evaluate this closesly in hopes to eliminate
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void ShowSpawnWindow(Client* client, int Distance, bool NamedOnly); // TODO: Implement ShowSpawnWindow in the bot class but it needs entity list stuff
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void ScanCloseClientMobs(std::unordered_map<uint16, Mob*>& close_mobs, Mob* scanning_mob);
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