mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-21 02:18:26 +00:00
Validating packets (starting with loot) (#5079)
This commit is contained in:
@@ -645,7 +645,7 @@ namespace TOB {
|
||||
{
|
||||
/*000*/ uint32 spawn_id;
|
||||
/*004*/ uint32 killer_id;
|
||||
/*008*/ uint32 corpseid; //not read by client
|
||||
/*008*/ uint32 corpseid;
|
||||
/*012*/ uint32 unknown1; //not read by client
|
||||
/*016*/ int32 spell_id;
|
||||
/*020*/ uint32 attack_skill;
|
||||
@@ -790,7 +790,7 @@ namespace TOB {
|
||||
//This is what we call OP_Action
|
||||
//To the client though this is basically a missile hit though
|
||||
//OP_Action is basically "instant missile hit" to the client
|
||||
//@0x1401f0970 MissileHitInfo::Deserialize(CUnSerializeBuffer *buffer);
|
||||
//@0x1402024C0 MissileHitInfo::Deserialize(CUnSerializeBuffer *buffer);
|
||||
struct MissileHitInfo
|
||||
{
|
||||
uint16 target;
|
||||
@@ -896,38 +896,34 @@ namespace TOB {
|
||||
struct Illusion_Struct {
|
||||
/*000*/ uint32 spawnid;
|
||||
/*004*/ char charname[64];
|
||||
/*068*/ uint16 race; //according to eqlib this is s32
|
||||
/*070*/ char unknown006[2];
|
||||
/*072*/ uint8 gender;
|
||||
/*073*/ uint8 texture;
|
||||
/*074*/ uint8 armorVariation;
|
||||
/*075*/ uint8 armorMaterial;
|
||||
/*076*/ uint8 helmtexture;
|
||||
/*077*/ uint8 unknown077; //padding from this being a pack(4) struct actually
|
||||
/*078*/ uint8 unknown078;
|
||||
/*079*/ uint8 unknown079;
|
||||
/*068*/ int32 race;
|
||||
/*072*/ int32 class_;
|
||||
/*076*/ float size;
|
||||
/*080*/ uint32 face;
|
||||
/*084*/ uint8 hairstyle;
|
||||
/*085*/ uint8 haircolor;
|
||||
/*086*/ uint8 beard;
|
||||
/*087*/ uint8 beardcolor;
|
||||
/*088*/ float size;
|
||||
/*092*/ uint32_t npc_tint;
|
||||
/*096*/ bool keep_armor_properties;
|
||||
/*097*/ uint8 unknown097[3]; //padding from this being a pack(4) struct actually
|
||||
/*100*/ ArmorPropertyStruct armorProperties[9];
|
||||
/*280*/ uint32_t armorTints[9];
|
||||
/*316*/ int32 class_;
|
||||
/*320*/ uint32 drakkin_heritage;
|
||||
/*324*/ uint32 drakkin_tattoo;
|
||||
/*328*/ uint32 drakkin_details;
|
||||
/*084*/ uint32 npc_tint;
|
||||
/*088*/ uint32 keep_armor_properties;
|
||||
/*092*/ uint32 drakkin_heritage;
|
||||
/*096*/ uint32 drakkin_tattoo;
|
||||
/*100*/ uint32 drakkin_details;
|
||||
/*104*/ uint8 gender;
|
||||
/*105*/ uint8 texture;
|
||||
/*106*/ uint8 helmtexture;
|
||||
/*107*/ uint8 armorVariation;
|
||||
/*108*/ uint8 armorMaterial;
|
||||
/*109*/ uint8 hairstyle;
|
||||
/*110*/ uint8 haircolor;
|
||||
/*111*/ uint8 beard;
|
||||
/*112*/ uint8 beardcolor;
|
||||
/*113*/ uint8 padding[3];
|
||||
/*116*/ ArmorPropertyStruct armorProperties[9];
|
||||
/*296*/ uint32 armorTints[9];
|
||||
/*332*/
|
||||
};
|
||||
|
||||
struct moneyOnCorpseStruct {
|
||||
/*000*/ uint8 type;
|
||||
/*000*/ uint8 type; // 0 = someone is already looting, 1 = OK, 2 = cannot access at this time, 3 = OK, 4 = cannot loot while hostile nearby, 5 = too far away to loot, 6 = loot all, 7 = cancel loot, 8 = add access, 9 = using advloot (when right clicking), 10 = show advloot
|
||||
/*001*/ uint8 padding1[3];
|
||||
/*004*/ uint32 flags;
|
||||
/*004*/ uint32 flags; // 1 = extra lucky bonus, 2 = lucky bonus, 4 = bonus
|
||||
/*008*/ uint32 platinum;
|
||||
/*012*/ uint32 gold;
|
||||
/*016*/ uint32 silver;
|
||||
@@ -935,6 +931,15 @@ namespace TOB {
|
||||
/*024*/
|
||||
};
|
||||
|
||||
struct LootingItem_Struct {
|
||||
/*000*/ uint32 lootee;
|
||||
/*004*/ uint32 looter;
|
||||
/*008*/ uint32 slot_id;
|
||||
/*012*/ int32 auto_loot;
|
||||
/*016*/ uint32 unknown16;
|
||||
/*020*/
|
||||
};
|
||||
|
||||
struct GroupGeneric_Struct {
|
||||
/*0000*/ char name1[64];
|
||||
/*0064*/ char name2[64];
|
||||
@@ -1102,6 +1107,17 @@ namespace TOB {
|
||||
uint32 Zone;
|
||||
};
|
||||
|
||||
struct BeggingResponse_Struct
|
||||
{
|
||||
/*00*/ uint32 Unknown00;
|
||||
/*04*/ uint32 Unknown04;
|
||||
/*08*/ uint32 Unknown08;
|
||||
/*12*/ uint8 Result; // 0 = Fail, 1 = Plat, 2 = Gold, 3 = Silver, 4 = Copper
|
||||
/*13*/ uint32 Amount;
|
||||
/*17*/ uint32 StringSize; // set this to 0, but it's a string size
|
||||
/*21*/ uint8 Lucky; // set to 1 to message a lucky beg
|
||||
};
|
||||
|
||||
#pragma pack()
|
||||
|
||||
}; //end namespace structs
|
||||
|
||||
Reference in New Issue
Block a user