[Rules] Gate /tgb, /autofire and /melody (#1679)

* Rules to negate /tgb, /autofire, and /melody

Created new rules to negate server and client side effects of commands: /tgb, /autofire, and /melody. These commands are enabled by default and can be disabled to enforce a classic EQ experience if using progression style play for example.

Rules
--------------
RULE_BOOL(Character, EnableBardMelody, true, "Enable Bard /melody by default, to disable change to false for a classic experience.")
RULE_BOOL(Character, EnableRangerAutoFire, true, "Enable Ranger /autofire by default, to disable change to false for a classic experience.")
RULE_BOOL(Character, EnableTGB, true, "Enable /tgb (Target Group Buff) by default, to disable change to false for a classic experience.")

* Removed sql query for rules per Mackal recommendation.
This commit is contained in:
cybernine186
2021-11-11 20:41:03 -05:00
committed by GitHub
parent e4bd6f5bd2
commit 65197ac027
4 changed files with 13 additions and 1 deletions
+2 -1
View File
@@ -1479,7 +1479,8 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, CastingSlot slo
}
if (spells[spell_id].timer_id > 0 && slot < CastingSlot::MaxGems)
c->SetLinkedSpellReuseTimer(spells[spell_id].timer_id, spells[spell_id].recast_time / 1000);
c->MemorizeSpell(static_cast<uint32>(slot), spell_id, memSpellSpellbar);
if(RuleB(Spells, EnableBardMelody))
c->MemorizeSpell(static_cast<uint32>(slot), spell_id, memSpellSpellbar);
}
LogSpells("Bard song [{}] should be started", spell_id);
}