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[Rules] Gate /tgb, /autofire and /melody (#1679)
* Rules to negate /tgb, /autofire, and /melody Created new rules to negate server and client side effects of commands: /tgb, /autofire, and /melody. These commands are enabled by default and can be disabled to enforce a classic EQ experience if using progression style play for example. Rules -------------- RULE_BOOL(Character, EnableBardMelody, true, "Enable Bard /melody by default, to disable change to false for a classic experience.") RULE_BOOL(Character, EnableRangerAutoFire, true, "Enable Ranger /autofire by default, to disable change to false for a classic experience.") RULE_BOOL(Character, EnableTGB, true, "Enable /tgb (Target Group Buff) by default, to disable change to false for a classic experience.") * Removed sql query for rules per Mackal recommendation.
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@@ -3388,6 +3388,9 @@ void Client::Handle_OP_AutoFire(const EQApplicationPacket *app)
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}
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bool *af = (bool*)app->pBuffer;
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auto_fire = *af;
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if(!RuleB(Character, EnableRangerAutoFire))
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auto_fire = false;
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auto_attack = false;
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SetAttackTimer();
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}
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