mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-12 17:51:28 +00:00
Added Combat:BackstabBonus rule.
- 0 = 0%, 5 = 5%, 50 = 50%, 200 = 200%
This commit is contained in:
parent
c5609db8d1
commit
6503e6371a
1033
common/ruletypes.h
1033
common/ruletypes.h
File diff suppressed because it is too large
Load Diff
@ -6640,10 +6640,10 @@ void Bot::RogueBackstab(Mob* other, bool min_damage, int ReuseTime) {
|
||||
|
||||
if(primaryweapondamage > 0) {
|
||||
if(level > 25) {
|
||||
max_hit = ((((2 * backstab_dmg) * GetDamageTable(SkillBackstab) / 100) * 10 * GetSkill(SkillBackstab) / 355) + ((level - 25) / 3) + 1);
|
||||
max_hit = (((((2 * backstab_dmg) * GetDamageTable(SkillBackstab) / 100) * 10 * GetSkill(SkillBackstab) / 355) + ((level - 25) / 3) + 1) * ((100 + RuleI(Combat, BackstabBonus)) / 100));
|
||||
hate = (20 * backstab_dmg * GetSkill(SkillBackstab) / 355);
|
||||
} else {
|
||||
max_hit = ((((2 * backstab_dmg) * GetDamageTable(SkillBackstab) / 100) * 10 * GetSkill(SkillBackstab) / 355) + 1);
|
||||
max_hit = (((((2 * backstab_dmg) * GetDamageTable(SkillBackstab) / 100) * 10 * GetSkill(SkillBackstab) / 355) + 1) * ((100 + RuleI(Combat, BackstabBonus)) / 100));
|
||||
hate = (20 * backstab_dmg * GetSkill(SkillBackstab) / 355);
|
||||
}
|
||||
|
||||
|
||||
@ -618,11 +618,11 @@ void Mob::RogueBackstab(Mob* other, bool min_damage, int ReuseTime)
|
||||
|
||||
if(primaryweapondamage > 0){
|
||||
if(level > 25){
|
||||
max_hit = (((2*backstab_dmg) * GetDamageTable(SkillBackstab) / 100) * 10 * GetSkill(SkillBackstab) / 355) + ((level-25)/3) + 1;
|
||||
max_hit = (((((2*backstab_dmg) * GetDamageTable(SkillBackstab) / 100) * 10 * GetSkill(SkillBackstab) / 355) + ((level-25)/3) + 1) * ((100 + RuleI(Combat, BackstabBonus)) / 100));
|
||||
hate = 20 * backstab_dmg * GetSkill(SkillBackstab) / 355;
|
||||
}
|
||||
else{
|
||||
max_hit = (((2*backstab_dmg) * GetDamageTable(SkillBackstab) / 100) * 10 * GetSkill(SkillBackstab) / 355) + 1;;
|
||||
max_hit = (((((2*backstab_dmg) * GetDamageTable(SkillBackstab) / 100) * 10 * GetSkill(SkillBackstab) / 355) + 1) * ((100 + RuleI(Combat, BackstabBonus)) / 100));
|
||||
hate = 20 * backstab_dmg * GetSkill(SkillBackstab) / 355;
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user