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Added Combat:BackstabBonus rule.
- 0 = 0%, 5 = 5%, 50 = 50%, 200 = 200%
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@@ -618,11 +618,11 @@ void Mob::RogueBackstab(Mob* other, bool min_damage, int ReuseTime)
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if(primaryweapondamage > 0){
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if(level > 25){
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max_hit = (((2*backstab_dmg) * GetDamageTable(SkillBackstab) / 100) * 10 * GetSkill(SkillBackstab) / 355) + ((level-25)/3) + 1;
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max_hit = (((((2*backstab_dmg) * GetDamageTable(SkillBackstab) / 100) * 10 * GetSkill(SkillBackstab) / 355) + ((level-25)/3) + 1) * ((100 + RuleI(Combat, BackstabBonus)) / 100));
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hate = 20 * backstab_dmg * GetSkill(SkillBackstab) / 355;
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}
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else{
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max_hit = (((2*backstab_dmg) * GetDamageTable(SkillBackstab) / 100) * 10 * GetSkill(SkillBackstab) / 355) + 1;;
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max_hit = (((((2*backstab_dmg) * GetDamageTable(SkillBackstab) / 100) * 10 * GetSkill(SkillBackstab) / 355) + 1) * ((100 + RuleI(Combat, BackstabBonus)) / 100));
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hate = 20 * backstab_dmg * GetSkill(SkillBackstab) / 355;
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}
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