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Added Combat:BackstabBonus rule.
- 0 = 0%, 5 = 5%, 50 = 50%, 200 = 200%
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@@ -6640,10 +6640,10 @@ void Bot::RogueBackstab(Mob* other, bool min_damage, int ReuseTime) {
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if(primaryweapondamage > 0) {
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if(level > 25) {
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max_hit = ((((2 * backstab_dmg) * GetDamageTable(SkillBackstab) / 100) * 10 * GetSkill(SkillBackstab) / 355) + ((level - 25) / 3) + 1);
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max_hit = (((((2 * backstab_dmg) * GetDamageTable(SkillBackstab) / 100) * 10 * GetSkill(SkillBackstab) / 355) + ((level - 25) / 3) + 1) * ((100 + RuleI(Combat, BackstabBonus)) / 100));
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hate = (20 * backstab_dmg * GetSkill(SkillBackstab) / 355);
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} else {
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max_hit = ((((2 * backstab_dmg) * GetDamageTable(SkillBackstab) / 100) * 10 * GetSkill(SkillBackstab) / 355) + 1);
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max_hit = (((((2 * backstab_dmg) * GetDamageTable(SkillBackstab) / 100) * 10 * GetSkill(SkillBackstab) / 355) + 1) * ((100 + RuleI(Combat, BackstabBonus)) / 100));
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hate = (20 * backstab_dmg * GetSkill(SkillBackstab) / 355);
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}
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