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[Cleanup] Remove FlushLootStats() from npc.h (#3079)
# Notes - This is unused.
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@ -3778,11 +3778,6 @@ void NPC::SetRecordLootStats(bool record_loot_stats)
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NPC::m_record_loot_stats = record_loot_stats;
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NPC::m_record_loot_stats = record_loot_stats;
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}
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}
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void NPC::FlushLootStats()
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{
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m_rolled_items = {};
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}
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const std::vector<uint32> &NPC::GetRolledItems() const
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const std::vector<uint32> &NPC::GetRolledItems() const
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{
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{
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return m_rolled_items;
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return m_rolled_items;
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@ -115,7 +115,6 @@ public:
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// loot recording / simulator
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// loot recording / simulator
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bool IsRecordLootStats() const;
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bool IsRecordLootStats() const;
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void SetRecordLootStats(bool record_loot_stats);
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void SetRecordLootStats(bool record_loot_stats);
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void FlushLootStats();
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const std::vector<uint32> &GetRolledItems() const;
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const std::vector<uint32> &GetRolledItems() const;
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int GetRolledItemCount(uint32 item_id);
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int GetRolledItemCount(uint32 item_id);
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