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Added PVP based logic
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+4
-1
@@ -770,6 +770,9 @@ public:
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bool TradeskillExecute(DBTradeskillRecipe_Struct *spec);
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void CheckIncreaseTradeskill(int16 bonusstat, int16 stat_modifier, float skillup_modifier, uint16 success_modifier, EQ::skills::SkillType tradeskill);
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void InitInnates();
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bool CanPvP(Client * c);
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int GetAlignment();
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int GetPVPRaceTeamBySize();
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void GMKill();
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inline bool IsMedding() const {return medding;}
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@@ -903,7 +906,7 @@ public:
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void IncStats(uint8 type,int16 increase_val);
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void DropItem(int16 slot_id, bool recurse = true);
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void DropItemQS(EQ::ItemInstance* inst, bool pickup);
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int GetItemLinkHash(const EQ::ItemInstance* inst); // move to ItemData..or make use of the pre-calculated database field
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void SendItemLink(const EQ::ItemInstance* inst, bool sendtoall=false);
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