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@@ -266,6 +266,7 @@ public:
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bool LoadCharacterData(uint32 character_id, PlayerProfile_Struct* pp);
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bool LoadCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp);
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bool LoadCharacterBindPoint(uint32 character_id, PlayerProfile_Struct* pp);
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bool LoadCharacterMaterial(uint32 character_id, PlayerProfile_Struct* pp);
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/* Character Data Saves */
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bool SaveCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp);
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@@ -274,6 +275,7 @@ public:
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bool SaveCharacterSpellSwap(uint32 character_id, uint32 spell_id, uint32 from_slot, uint32 to_slot);
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bool SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
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bool SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
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bool SaveCharacterMaterialColor(uint32 character_id, uint32 slot_id, uint32 color);
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/* Character Data Deletes */
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bool DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
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