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@@ -3120,6 +3120,7 @@ void Client::SetTint(int16 in_slot, uint32 color) {
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Color_Struct new_color;
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new_color.color = color;
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SetTint(in_slot, new_color);
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database.SaveCharacterMaterialColor(this->CharacterID(), in_slot, color);
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}
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// Still need to reconcile bracer01 versus bracer02
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@@ -3147,6 +3148,8 @@ void Client::SetTint(int16 in_slot, Color_Struct& color) {
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m_pp.item_tint[MaterialLegs].color=color.color;
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else if (in_slot==MainFeet)
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m_pp.item_tint[MaterialFeet].color=color.color;
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database.SaveCharacterMaterialColor(this->CharacterID(), in_slot, color.color);
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}
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void Client::SetHideMe(bool flag)
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